Okay, it has been 6 months since the last devlog, and I regret to inform that my computer has crashed. The only way I'm actually sending this is via my Silver Hewlett Packard Laptop. My other computer was a Lenovo Black Laptop.
Builders Hut Games
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I loved this game! It reminds me of Doodle Jump and gave me nostalgia of that game! Now those memories of playing that game are starting to light up like lights on a Christmas tree. Thank you!
However, there is one bad thing I want to say about this game: The movement. I mean, I get it, the movement makes sense because of the physics of jetpacks and such, but I do prefer Zelda-style top-down movement than with this type of movement.
I think this deserves an 8.7/10. The gameplay is neat too.
Feel free to leave comments and put reviews. However, there are criteria for this:
1. That you put some harsh words like "scuffed" or "trash" or "does your mom know you're a disappointment?" to me. That really helps me.
2. That you put no more than a 3-star rating out of 5 stars.
3. That my game shall forever be known as the worst game ever that deserves to be buried in a landfill or burned up in the darkest pit of hell.
Thank you all so much.
So I'm currently making a game for the TriJam. However, I do have some questions:
- What if you're taking a break in between? Is that okay? I just had lunch because my timezone is PST.
- So I was making my game in Scratch but then things broke. Now I'm submitting my game using Godot (Well, I would have until a forum came to the rescue and assisted me on fixing Scratch). Does that time count? Or would that time count (Because I'm going back to Scratch)?
Here are some tips for you people who want to join the jam!
Don’t make Online Multiplayer games. They take too much time to code.
Start small, like a 2D type of fighting game.
Don’t make the game hard to understand. If you have split screen, it will be hard for the players to know who is which.
No eye candy. Sorry, but if you want to submit ASAP, no eye candy. That includes particles and camera effects.
Are you a person who has an idea but can't execute it in the right time frame, but still want to join Game Jams for the fun of it? I know I am that type of person.
However, some people lean on their own understanding and those types of people have a lower chance of winning. Even then, they have a lower chance of their game being good. So they follow tips and participate in Game Jams for years until they get good scores.
I can help you do that! I've participated in 3 game jams so far and so I'm not exactly the new kid around the block. So let me guide you through tips and hopefully you would have a better understanding on Game Jams.
First tip: Always be productive. And by "always be productive" I don't mean procrastinate or drink 100 cans of Red Bull every day. No. What I mean is that you have to discipline yourself to work on the game submission every day. Always try to be productive, or, in other words, try not to have a 0% day. This way, you will be able to be more efficient, speed things up.
Second tip: Start small. If you have wild ideas, but you're participating in a game jam, don't do that wild idea. Try to make a very simple concept you think you will be able to develop in the shortest amount of time possible. As for this Multiplayer Game Jam, try to make the simplest idea possible. Your game doesn't have to be a graphical masterpiece, and it doesn't have to be the best idea possible.
If you think you can make your game the best by spicing it up with some eye candy and stuff, then go ahead. However, you should see if you can do it yourself first. I surely can't.
In the end, the game is all about the gameplay, and not about making it look good. If a book has vocabulary as good as Shakespear's plays, but it has bad story, then chances are it won't appeal as good as the author thought it would.
Third tip: Be happy with what you have. If you don't win, don't be upset. As a wise person once said, "Don't worry. Be happy." If you worry your game won't win, or if you don't win, don't worry at all. For all I care, there could be tens, hundreds, thousands of people who participated in the jam and they didn't win either. In the end, a game jam is about learning and meeting people. I'm not forcing you to be happy though.
This game will be postponed until further notice. I'm still trying to learn how to use Unity.
For some reason, there were many bugs and animations didn't work.
I just messaged the Unity dev team but they didn't reply...YET.
Hopefully they will.
Anyways, have a great day, and I'll see you later once I continue this game.
- Builders Hut Games, 2022
I had thought about making a game called "Office Emails" where you get a LOT OF EMAILS and you have to reply to them ASAP. But the Boss is being an idiot to everyone and only lets employees have a Max 10 emails in their Inbox. Once you have more than 10 emails, the boss fires you (Again, because he's being an idiot to everyone)
I have a few ideas:
Let the Infected Die - The "chaos" in this game is a never-ending virus. You can't do anything about the virus other than watch people slowly die by the virus. Again, it's inspired by COVID-19, Delta Plus, or Lambda (I also did a COVID-19 inspired game for the Brackeys Game Jam 2021.1)
Office Emails - The "chaos" in this game is the emails you constantly get. You have to reply to them as quickly as possible. You can only have a Max 10 emails in your account (Because the boss is an idiot to everyone). If you fail to clear out your emails by replying to them, you get fired (Again, because the boss is an idiot to everyone)