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BumpoBampo

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A member registered May 17, 2023 · View creator page →

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Thanks glad you liked it! The ray interacter kept breaking on is so I gave up on reimporting the xr rig. It's fully dependent on the time limit, which in retrospect was too long. But I think a mechanic to fully scare him away would be very fun. There is also a secret room behind the corner bookshelf but I feel it needed a better indicator thst it's There.

If you are ever in another jam and looking for an audio person feel free to hit me up on Discord: bumpobampo. Always down to jam and I love working on audio(and other stuff of course).  Your games have been great in the couple of jams we have both been in btw.

We also were going to have the lights play a bigger role since you were only going to be able to turn them off and the NPC would turn them on. The original plan was that he could only get scared in the dark. But we ran out of time.  Might patch it in after the jam thoug

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I love the video! I am glad you had fun :). There is also a secret room behind the bookshelves which is a tough find >:)

Right! I am glad one of our team recommended them. There should be colliders on the phone and a record player that makes reaching them easier. I hadn't had trouble with the record, but I had knowledge of the phone being a trouble maker. Something I didn't know is that the phone area has a hole in the colliders! live and learn.

The score was a little arbitrary lmao. We did not have a lot of time to think that out. I had also set the time to 10 min, and yeah it was a little too long. I would probably update it to more like 2-3 to add some urgency.

A few other people had some trouble with collisions near the phone. There is a passthrough tag to allow the player to go through some objects. As they are a ghost it also let us put a secret room into the map. Something must have gotten that tag when it wasn't supposed to and we didn't catch it in testing. 

Well now I gotta turn the difficulty up

 love that you got it into a web browser! The only problem I found with it is that if you turn the blades sideways the collisions are big enough to block all the shots. Good design! 

I love the design! The handling felt good and the puzzle was set up really well. However, I found it a bit tough to get through so I didn't manage it.I will be trying again :)

Good maze crawl! I wish I could have brought the radio with me on my adventure. The rats cant kill me, but if I let them I can get them to mush me though the map, which was interesting to mess around with. Good stuff!

the line render has some trouble loading lol. so it can be hard to tell if you get unlucky with it loadin

That was kind of of a side effect of using hurricane vr's default rig. We are currently building a better one :-) we also put an angle limit on the handle of the lantern to address the swing problem

there is a light puzzle in the game that has light coming right past the entrance, but the line render sometimes gets upset and doesn't load. probably what happened. When it loads in the goal should feel straightforward with out a need for extrapolation but when it misses oh boy does it miss. So a bit more of a nudge in that direction isn't a bad Idea. Glad you liked it

I am a writer and level designer. I would love experience in unreal, and to sweeten the pot I am not interested in the 50 so it would be yours/ the rest of the teams.

I am pretty sure our  programmer has put together a post jam version which should come out sometime soon! sorry you encountered those bugs.

Great Game!