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Busted Softworks

26
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A member registered Aug 13, 2024 · View creator page →

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A beautifully executed and perfectly dreamt implementation of the theme. 10/10.

This game just works. Super easy to get started, fun and awesome visual style. Top notch!

Genius implementation of theme! Feels really polished too.

Great take on a classic game style! Good job!

Killer artwork and music, and props to the programming team for putting it all together. Good job guys!

Super cool that you guys are a big team. Did you struggle at all with everyone working together at once? I know we did. This feels really polished for a jam game. Great job!

Yeah this is definitely what I would consider a "minimum viable product tech demo" lol. Thanks for playing!

Brave or stupid! Thanks for playing!

Thanks!  Yeah we burned a lot of time on setting up the scaling mechanic and ran out of time to make it easier for the player to place objects and actually traverse them. We really appreciate the feedback! 

Oh perfect! Disregard the comment on your game regarding the how to get through the title screen. You replied faster than I thought you would haha. Glad you were able to get it going!

Love the sponge idea! It's a killer implementation of the theme because it explains why the object would get bigger and smaller rather than it just "magically" happening (like our game lol). I think this all very well executed from the animation to the art and color pallet. Well done. Hopefully you can get our game working (press Enter on the title screen - I'll add this to the description in case someone else has issues with the colors like you did).

Weird. Not sure why the colors are like that but it's hiding black text that says "Press Enter". So just hit the Enter key to start. I suspect the colors will still be messed up but you should be able to play! Sorry it's working weird for you.

Note to the playerWe did not finish the game. There is no proper gameplay loop, so it's more of a sandbox. The general goal is the get the front loader on top of the building to get to the trophy (without abusing the jump mechanic). 

Our team (like I'd imagine most teams) also struggled with work/life getting in the way, spending too much time on the central mechanic and also didn't finish. You were at least nice enough to put a message to the player in the game! We probably should have done that. As you said, you're proud and you should be. I really like the monochromatic color scheme and the artwork. Excellent work.

Man, our game doesn't even have a gameplay loop. Hell, the first submission didn't have an exit button and we're a team of three lol.

Wow, you managed to make several games and we couldn't even make one. This is really great, super funny and very creative despite the narrator suggesting otherwise.

Definitely burned all of our time making the concept work. Wish we were able to sneak in the intended game loop. Oh well. Thanks!

Great artwork and animations. Also really cool implementation of the theme. Having recently come off a binge of Overcooked and Moving Out, this had me excited.

Fun concept. Our team considered going the climbing route but thought the mechanic would be pretty hard to implement. Love the art too. The robot voice at the end of the level also reminds me of Superhot.

Lol at everything about this. On top of that the game is genuinely very fun. Nice touch with the slow-mo and the toy gun sounds. Good job!

Lol at everything about this. On top of that the game is genuinely very fun. Nice touch with the slow-mo and the toy gun sounds. Good job!

Really captivating artwork and the music is great. These types of games are fun. It must be really cool coding up one of these systems and watching it start to take off. 

The art style is really cool. I love the honeycomb background. It's the subtle attention to detail stuff like that that can really make a game's visuals pop. The UI transitions are also really smooth and professional looking. The whole game has a cohesive whimsical and fun vibe. Impressive amount of work for a game jam.

Interesting implementation of the theme, I like it.  I also really like the transition effect you've got when the ship scales up and down. It's subtle but it sells the effect. Artwork in general is cool.  I hope the crew on that ship doesn't get motion sick!

Cool game. I'm impressed with the number of levels you guys were able to make. Also love the music and art.

Thank you! We didn't end up having time to implement much of a gameplay loop. It's kind of just a sandbox at the moment. We'll put a note in the description.