Good to know, why I chose this frequency range, but honestly, I just decided the frequency on gut feeling :D
Byter64
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imo, music and graphics are on top. The game feels well rounded except for some polishing. But that is more than fine for a 3-days game jam :D
If you wanna continue work on the game after the game jam I would have the following feedback: The colliders of the stars were a bit small and because I could only hear that I selected a star but not see which one I selected I was sometimes unsure which stars are going to form a triangle now.
Music, perfect but a little loud. :)
But else, the concept seems cool, but some kind of end would be cool. Because with an ending the game feels more finished. For example that you have 2 Minutes to break as many windows as possible or that it becomes increasingly difficult to hit the windows and if your hit rate goes below e.g. 40% the game is over and you get some kind of highsscore (which could be just the time you survived).
(I played until the music looped, so maybe there is an ending afterwards. In that case, just ignore the previous paragraph)
I like the idea. Though, maybe I am missing something, but to call it wrestling seems a bit far fetched as you can't actually push your opponent out of the ring (= into the mouse cursor). Or at least I didn't see a way on how to do this. And I couldn't push the cursor into the enemies weak spot either.