Just tried it again and it makes all the difference! I no longer feel like I’m relying on luck :D
ByteTheDice
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I like RPG Maker type games a lot, and I think there was a lot of “pure heart” put in this one :). The way the jumping feature was used to make small puzzle paths was very good, given the time and I liked the color scheme and art a lot, I’m crazy for pixels XD.
The music was also very spot on and I likes the ambience a lot.
My only problem was that I had some difficulties with hitting targets during battle, I think their patterns are a bit difficult to understand when you’re too close and I end up spamming attacks to hit them.
Great work! :D
I loved the pace and how it was very natural to understand how to drill when it is important and to not care when you’re just looking for fuel. Also the irony and options during encounters are spot on, I couldn’t stop ruining the planet XD.
The only thing that I found not very pleasing was the color range (too many different colors in the screen at once) and style inconsistency, there are some images, specially in the UI that use more pixels and look different in style to others, but I guess that was given the time you had. This may be a too personal because style is subjective :)
But great work never the less.
Thank you so much for your feedback, we’ve made a small update so now the tutorial can be skipped instead of scrolling all pages. Also, the death mechanic needs some improvements, we added a death screen that indicates the cause of death before game over :)
Oh and the palette is Rosy-42 if you’re interested: https://lospec.com/palette-list/rosy-42
Loved the concept and the puzzles that you made with this gameplay. I just found 2 problems, the jumps were a bit hard to control and if you restart the level, the previous music does not stop playing. So I got like the music playing 3 times together XD.
Other than that loved the sprites and the gameplay
I was finally able to play it and I liked it a lot, the idea was simple but interesting and well executed. It took me sometime but I was able to finish it.
The only improvement I think would help is if the direction indicator could give a better idea of the curvature that a gravity field will add to trajectory in the launch moment, which made me depend on luck some times, but other than that, a pretty good job :)