Thank you! One of the first design challenges I had was how to allow the player to heal themselves, and for it to use up jam was the first thing I thought of.
Cabidge
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Thank you for the feedback! Yeah, for me, when I was playtesting the game, I felt it was more enjoyable trying to dodge the enemies rather than fighting every single one of them. I am still unsure whether leaving it like that was the best decision or not, but I liked it enough to keep the enemies as they are.
Haha, I hope you aren't being sarcastic with the level design, as that was one of the complaints I've gotten from testers being that the level layouts were a little confusing at times. Also, thanks for the feedback, you're right about the melee not being as fleshed out as the shooting, that is definitely one thing I wished I spent a little more time on.
This was very fun! I liked the fact that you were supposed to lead your shots a little and can't just spam directly at the ghosts, which forces you to actually think about where you're firing. The power ups were a fun addition, I especially liked the one that when you killed a ghost, it spawned two more breads.
This was very fun to play! I got a little to addicted to it though, lol. Also, I don't know if anyone else has mentioned this yet but I found a little bug where you can actually create 2 slices of bread if, after you hold down and releasing space bar, you spam the space bar. Other than that, it's a very polished game (I lowkey would like to see this as a mobile game)!
This was interesting. One thing that I noticed that was a bit funky was that whenever you aren't moving, the character looks to the left by default. The platforms were also a bit slow, so a good chunk of the time is just waiting for the platforms to get to you. Other than that, if you improve the movement physics and art and make the game longer, you can get a pretty good game.
This was pretty fun, but it was a little short. I would have liked the bullets to have been more visible since I had to mostly rely on the sound of the gun shots in order to dodge them. I really liked the physics for controlling the guy, as well as the levels. Maybe in the future you can expand on this and add more levels and mechanics?