Some of the stuff I had planned didn't happen, so the only difference is that sandbox has more tools - so just use that.
CaCh
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I really appreciate your interest.
I do consider the game "complete" but I'd definitely like to add more stuff, depending on what's within my ability and fits in with the game.
Unfortunately that takes time, and I can't work in this one thing indefinitely.
Hopefully I can get back to this eventually though.
Yep. If you didn't see already, bandages have also been suggested below.
It's also something I had thought about but ultimately decided against because I thought it would kill too quickly.
The bandages would be a good addition though, and help with the dying too quickly thing. And an option to turn off bleeding damage could be added.
Though I'm not sure how easy/possible it'll be to implement. (Just taking damage from bleeding should be easy but will require reworking some of my logic, but the bandage could be difficult/not really practical.)
Thanks, glad you like it.
I like the idea of customisation and more detail. I'm just not sure how possible some of it would be (for me at least).
Hair is something I've thought about, but haven't done it because I don't really know how it would look and behave, or how to implement it at a technical level.
At the very least, one (or maybe two) new models is something I definitely want to add.
So those are actually both things I've tried, and I like the nose bleed idea.
I wanted a baseball bat and bruising (the bruise slowly appearing is a good idea), but couldn't get it to look and feel right.
Same for grunts, I couldn't get it to work. It just sounded weird, I couldn't really find goods sounds for it, and was kinda annoying more than anything.
I'll keep these in mind though. Maybe I can come up with something better a second time around.
- Firstly the bandages sounds like an amazing idea. That would be very cool.
And a more complex vein/bleeding system does sound pretty cool, although maybe a little hard to implement.
However I have considered bleeding damage before, but I'm not sure about it.
These are the reasons why I decided against it:- He might die too quickly considering how much damage you can inflict in a short period of time.
- It might change the nature of the game. Currently it's more of a toy/sandbox, but having to manage and stop bleeding might make it less relaxed and put a time limit on things.
- Performance. Currently the number of blood droplets is limited and can also be changed in the graphics options. Though now that I think about it it would probably be easy to change how this works.
- Not a bad idea. I'll think about it.
- A quick search and it seems like you're right - you won't necessarily die instantly, but you will bleed out very very quickly.
1. So the skin/muscle will grow back, filling in the holes? And some health will be restored too?
I'm not sure about this one, all the tools are "realistic", but this is sort of sci-fi.
2. Two ideas I had for this were some kind of syringe for a health boost, and anesthetic, which would reduce damage to an area for a short amount of time.
1. Not sure I understand the scalpel idea. How is that different to the knife - the knife only doesn't cut through bone, so how would the scalpel be deeper?
2. Actually a saw that you needed to move back and forth was also an idea I had. But I was thinking it would cut all the way through like the chainsaw.
I can't really picture how it would look and work if it didn't cut all the way through. Maybe you could clarify?
I've uploaded a new version, I briefly described the issue here if you're interested: https://cach.itch.io/the-torture-game-2x/devlog/130388/memory-issues
As far as I can tell I am now freeing up all unused memory and I think that should fix it.
There is still a very slow increase in memory usage according to task manager, but I think that might be cached or system related and won't cause issues.
Thanks, glad you enjoyed it.
1. Really good suggestion, should be doable.
2. Also a good suggestion, and something I've thought about before.
I just wasn't sure how to implement it in a logical way.
eg. the brain, intestines, etc. need to be "inside" the body, but when cut open they would need to be able to fall out otherwise it would seem weird.
And since the physics are strictly 2D I couldn't think of good way to fake it from a technical point of view.
I'll think about it some more though.
(Your English is perfect by the way, if it's not your native language, I couldn't tell)