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CaCh

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A member registered Feb 17, 2020 · View creator page →

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Some of the stuff I had planned didn't happen, so the only difference is that sandbox has more tools - so just use that.

With a stencil selected, drag the "A" button left and right.

I think there may have been a bug preventing the letters from loading correctly though, so I've pushed an update fixing that.

I really appreciate your interest.
I do consider the game "complete" but I'd definitely like to add more stuff, depending on what's within my ability and fits in with the game.

Unfortunately that takes time, and I can't work in this one thing indefinitely.

Hopefully I can get back to this eventually though.

Not a bad idea.

Maybe it's a little confusing? Since there's no really feedback/indication that it's done anything.

So it lowers damage for the body part that you inject (the effect will slowly wear off).

The reduction in damage is also fairly subtle.

Yep. If you didn't see already, bandages have also been suggested below. 

It's also something I had thought about but ultimately decided against because I thought it would kill too quickly.

The bandages would be a  good addition though, and help with the dying too quickly thing. And an option to turn off bleeding damage could be added.

Though I'm not sure how easy/possible it'll be to implement. (Just taking damage from bleeding should be easy but will require reworking some of my logic, but the bandage could be difficult/not really practical.)

Sure.

Bleeding damage has been suggested before. It's a good idea.

Not sure. Nothing definite.

I'm not sure. I kind of want to work on others for a while.

So it seems like it's possible, but I have no way to test it.

I'd be willing to try add a mac build here if someone could just make sure it works first. Send me an email if you are interested: thecmann1@gmail.com

It would be cool, but yeah doesn't really fit the theme of the game.

Yeah also really like the bandages. I just need to figure out how to implement it.

I'm not sure reviving with blood makes sense though. But I do like the idea of drawing blood. Maybe something else could be done with that.

Not sure to be honest.

I'm still undecided what I want to add or what's doable.
I'm also considering taking a break and maybe starting another project.

Good idea. Makes sense to group this under the hand tool, and doesn't need an extra slot for a new tool.

Oh yeah I see what you mean, pretty unsatisfying a bullet wound doesn't bleed.

Originally I tried to keep everything to a minimum - the chances are low enough that sometimes it never creates any blood droplets.

Yeah different time zones, or I'm doing something else, but also depends when I see the notification. I don't always have itch open, so I might only see the message a few hours later when I get an email.

Thanks, glad you like it.

I like the idea of customisation and more detail. I'm just not sure how possible some of it would be (for me at least).

Hair is something I've thought about, but haven't done it because I don't really know how it would look and behave, or how to implement it at a technical level.

At the very least, one (or maybe two) new models is something I definitely want to add.

So those are actually both things I've tried, and I like the nose bleed idea.

I wanted a baseball bat and bruising (the bruise slowly appearing is a good idea), but couldn't get it to look and feel right.

Same for grunts, I couldn't get it to work. It just sounded weird, I couldn't really find goods sounds for it, and was kinda annoying more than anything.

I'll keep these in mind though. Maybe I can come up with something better a second time around.

I guess the chainsaw could do that.

And fire/burning is something I've thought about.
I'm just not sure about how it should behave and look.

  1. Firstly the bandages sounds like an amazing idea. That would be very cool.
    And a more complex vein/bleeding system does sound pretty cool, although maybe a little hard to implement.

    However I have considered bleeding damage before, but I'm not sure about it.
    These are the reasons why I decided against it:

    1. He might die too quickly considering how much damage you can inflict in a short period of time.
    2. It might change the nature of the game. Currently it's more of a toy/sandbox, but having to manage and stop bleeding might make it less relaxed and put a time limit on things.
    3. Performance. Currently the number of blood droplets is limited and can also be changed in the graphics options. Though now that I think about it it would probably be easy to change how this works.
  2. Not a bad idea. I'll think about it.
  3. A quick search and it seems like you're right - you won't necessarily die instantly, but you will bleed out very very quickly.

Ok it's strange but the two bugs only happen in the release build of the game.
Which is why I missed them because I often neglect to test after building.

I'm still not really sure why they are happening so it might take me a while to fix.

Sure I don't see why not.

Hmmm that's true.
I was thinking less pain = less damage. For the sake of the game I think it conveys the right idea even if it isn't 100% realistic.


And to answer your question in the other comment, yes I will be adding this and the scalpel, though I can't say how soon that will happen.

True, scalpels are sharp, but also very small.

And I'm also thinking about it's intended use - scalpels are designed for precision, even though they are very sharp. In contrast the knife is big and better represents big slashes that do more damage.

Does that make sense?

Haha, very cool screenshots, glad you're enjoying it.

1. So the skin/muscle will grow back, filling in the holes? And some health will be restored too?

I'm not sure about this one, all the tools are "realistic", but this is sort of sci-fi.

2. Two ideas I had for this were some kind of syringe for a health boost, and anesthetic, which would reduce damage to an area for a short amount of time.

I see.

I might make it the other way round though - the knife makes deeper cuts, and the scalpel, being smaller and more precise will make shallower cuts.

Yeah sounds like a good idea.

1. Not sure I understand the scalpel idea. How is that different to the knife - the knife only doesn't cut through bone, so how would the scalpel be deeper?

2. Actually a saw that you needed to move back and forth was also an idea I had. But I was thinking it would cut all the way through like the chainsaw.

I can't really picture how it would look and work if it didn't cut all the way through. Maybe you could clarify?

Weird. I'll have look at this, and the menu issue you mention in your other comment.

I see. I think the problem is if you're low enough you actually cut the chest, which doesn't do as much damage.

I'll see how I can improve that.

The damage is pretty lenient, but cutting off the head should kill him.

If you know how to reproduce it, I can fix it.

I've uploaded a new version, I briefly described the issue here if you're interested: https://cach.itch.io/the-torture-game-2x/devlog/130388/memory-issues

As far as I can tell I am now freeing up all unused memory and I think that should fix it.

There is still a very slow increase in memory usage according to task manager, but I think that might be cached or system related and won't cause issues.

That's not good. I'll have a look.

Maybe I could reduce the spread of the shotgun?

I also plan on adding a knife for making shallows cuts. I think that'll probably do what you want.

Oh I misunderstood. Glad you figured it out.

The "static" splatter on the walls, or the dripping blood?
Either way the chainsaw has plenty, but maybe some of the other weapons could have some more I guess.

The dripping blood is also relatively expensive so I didn't want to overdo that.

A knife's on the todo, and see my reply to OBAMAGAMER below with regards to organs.

I'm busy with other things at the moment, but hopefully soon I'll work on this again.

What do you mean exactly?

There is already bleeding, so you want that to do damage?

(1 edit)

Thanks, glad you enjoyed it.

1. Really good suggestion, should be doable.

2. Also a good suggestion, and something I've thought about before.
I just wasn't sure how to implement it in a logical way.

eg. the brain, intestines, etc. need to be "inside" the body, but when cut open they would need to be able to fall out otherwise it would seem weird.
And since the physics are strictly 2D I couldn't think of good way to fake it from a technical point of view.

I'll think about it some more though.

(Your English is perfect by the way, if it's not  your native language, I couldn't tell)