- Firstly the bandages sounds like an amazing idea. That would be very cool.
And a more complex vein/bleeding system does sound pretty cool, although maybe a little hard to implement.
However I have considered bleeding damage before, but I'm not sure about it.
These are the reasons why I decided against it:- He might die too quickly considering how much damage you can inflict in a short period of time.
- It might change the nature of the game. Currently it's more of a toy/sandbox, but having to manage and stop bleeding might make it less relaxed and put a time limit on things.
- Performance. Currently the number of blood droplets is limited and can also be changed in the graphics options. Though now that I think about it it would probably be easy to change how this works.
- Not a bad idea. I'll think about it.
- A quick search and it seems like you're right - you won't necessarily die instantly, but you will bleed out very very quickly.