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  1. Firstly the bandages sounds like an amazing idea. That would be very cool.
    And a more complex vein/bleeding system does sound pretty cool, although maybe a little hard to implement.

    However I have considered bleeding damage before, but I'm not sure about it.
    These are the reasons why I decided against it:

    1. He might die too quickly considering how much damage you can inflict in a short period of time.
    2. It might change the nature of the game. Currently it's more of a toy/sandbox, but having to manage and stop bleeding might make it less relaxed and put a time limit on things.
    3. Performance. Currently the number of blood droplets is limited and can also be changed in the graphics options. Though now that I think about it it would probably be easy to change how this works.
  2. Not a bad idea. I'll think about it.
  3. A quick search and it seems like you're right - you won't necessarily die instantly, but you will bleed out very very quickly.

I've never had problems with any lag from large amounts of blood, and yet my laptop is a potato. I don't think that more dripping blood will be a problem for people, and I also think you could put an option in the menu to enable/disable him bleeding out.

Also, I think that your developing skills are amazing in terms of 2-D games, so I believe you could implement literally anything if you put your mind to it.