That's a nice idea ! As we're not level designers, we focused on simple mechanics that we knew we could make use of in the levels.
But we feel there's a great deal of possibility **expanding** on this concept ^^ Thanks!
You guys understood the market and delivered brillantly. One advice if you want to make a few millions more : localize your game in as many languages as possible. Players from all around the globe are eager to give their money to game makers who are successful in US and other English-speaking countries. But don't listen to those so-called "ethic workers" from the translation industry who say you need real people to translate correctly, with proper wages. No no no! You didn't half pay freelance devs to end up fully paying freelance translators. Do me a favor and use Google Translate. It's free and you'll get better results than Microsoft own automatic localization engine. You're welcome.
This is amazing. A racing-collectathlon-3D-platformer made in 4 days ? You deserve all the success you will have in the future! My only criticism is that despite I see how the theme has been interpreted, I would say it's not the most original I've seen (but hey, our game Meloman is not better on that regard either). Congrats!