I think this is a good execution of a simple funny idea!
Camden Cecrle
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A member registered Feb 27, 2019 · View creator page →
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Defend your cool gem from slimes using cartoon magic ✨
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In an infinite museum what will you steal? What will you make? What is the difference?
Like games? Like having choices? TOO BAD! What you play here is out of your control!
A turn-based digital card game where elementals fight to the death and unleash chaos.
Card Game
Go on an intense adrenaline fueled rampage in this fast paced action packed beatum' up!
Fighting
Explore and destroy an entire environment as you flood it with water and brutally slaughter its inhabitants!
Shooter
LTTA is a launcher style game for a "Elevation" themed game jame
Platformer
Recent community posts
Skullsplitter: Merge of the Macabre jam comments · Posted in Skullsplitter: Merge of the Macabre jam comments
thank you for playing!!
I added more content to the wave system (namely enemies that act as bombs, enemies with shields, and enemies that run at you) in the last hour of the jam, but I think it ended up breaking the wave system. Since in the final build I only see the easier types of enemies spawning and the timing is goofed qq
Scribble Slime Defense jam comments · Replied to Mazz's Games in Scribble Slime Defense jam comments
Mega Ultra Super Giga Jumbo Huge Epic jam comments · Replied to MintArcade in Mega Ultra Super Giga Jumbo Huge Epic jam comments
Mega Ultra Super Giga Jumbo Huge Epic jam comments · Replied to Skett in Mega Ultra Super Giga Jumbo Huge Epic jam comments
Mega Ultra Super Giga Jumbo Huge Epic jam comments · Replied to Sawyer Smith in Mega Ultra Super Giga Jumbo Huge Epic jam comments
Mega Ultra Super Giga Jumbo Huge Epic jam comments · Replied to TheZipCreator in Mega Ultra Super Giga Jumbo Huge Epic jam comments
Mega Ultra Super Giga Jumbo Huge Epic jam comments · Replied to Linnet5 in Mega Ultra Super Giga Jumbo Huge Epic jam comments
Mega Ultra Super Giga Jumbo Huge Epic jam comments · Replied to Tuatarian in Mega Ultra Super Giga Jumbo Huge Epic jam comments
The lighting is mostly handled by the effect shader on the camera. Its based on this post but modified a decent amount.
https://medium.com/@cyrilltoboe/code-first-game-boy-post-processing-shader-for-unity-ef140252fd7d
And to get the dithering effect we used a checkerboard texture on all of the models in the game.