very nice graphics, but there is a glitch where the jumping guys jump on the wall then they are stuck, and you can't kill them
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sQuad Force's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #926 | 3.619 | 3.619 |
Overall | #2126 | 2.968 | 2.968 |
Fun | #2425 | 2.667 | 2.667 |
Originality | #3225 | 2.619 | 2.619 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The heroes in the game are joined into one.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Nice idea, but a bit of feedback:
1. The attack range should be bigger.
2. The attack sound is kinda annoying.
3. The game needs too long to really "start".
Hope the feedback helped you, would be nice if you could check out my game "Square Pair" too. :)
I agree with others, the game seems really good and polished in some aspects and a bit janky in others. Maybe a bit ambitious for a 2 day jam, I think some explanations for the different classes would've been nice, took me a bit to realise I needed to charge the mage's attack and got stuck trying to figure out what to do with the tank (think you had to move the slime into the panel but he wouldn't budge).
Visuals and effects overall are really solid, although the attacks could use some more feedback. Environments are nice and the variety in the different characters seems like a good use of the theme, would like to see this worked on more post-jam!
Nice game, but I found the attack slightly unresponsive and the collission for ennemies is a bit unaccurate. Funny tale: one of the red blob literally jumped outside of the map ^^ lol !
Great job, sQuad force team! This game was great fun to play, using a really modern spin on a tried and tested game idea. Great work!
Great game red blob kept getting stuck ontop of a wall but was a lot of fun other than that.
Visual design is great! I like the idea of swapping between characters for different weapons, maybe give them different movement abilities too? Some hitbox changes and invulnerability frames would be great too, lots of room for expansions!
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