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A jam submission

sQuad ForceView game page

Four heroes joined together to collect four ancient artifacts.
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Play game

sQuad Force's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#9263.6193.619
Overall#21262.9682.968
Fun#24252.6672.667
Originality#32252.6192.619

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The heroes in the game are joined into one.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

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Comments

Submitted(+2)

very nice graphics, but there is a glitch where the jumping guys jump on the wall then they are stuck, and you can't kill them

Developer

Thanks for the feedback! We are aware of this issue and I believe we have fixed it. However we are unable to update the game on Itch until after voting on the jam is done. 

Submitted(+2)

Nice idea, but a bit of feedback: 

1. The attack range should be bigger.

2. The attack sound is kinda annoying.

3. The game needs too long to really "start".

Hope the feedback helped you, would be nice if you could check out my game "Square Pair" too. :)

Developer

Thanks for the feedback! I wish we had more time to polish / balance the combat and add a save point after the tutorial. I think those changes would fix some of the problems we ended up having. 

Developer

Which attack sound specifically was it that was annoying? Workshopping which ones need a second pass.

Submitted(+2)

I agree with others, the game seems really good and polished in some aspects and a bit janky in others. Maybe a bit ambitious for a 2 day jam, I think some explanations for the different classes would've been nice, took me a bit to realise I needed to charge the mage's attack and got stuck trying to figure out what to do with the tank (think you had to move the slime into the panel but he wouldn't budge). 

Visuals and effects overall are really solid, although the attacks could use some more feedback. Environments are nice and the variety in the different characters seems like a good use of the theme, would like to see this worked on more post-jam!

Developer

Thanks for sharing your thoughts! We knew it was ambitious to the point of being greedy but we thought we could pull it off, and I think we almost pulled it off. Lesson learned for next time tho!

Submitted(+2)

Nice game, but I found the attack slightly unresponsive and the collission for ennemies is a bit unaccurate. Funny tale: one of the red blob literally jumped outside of the map ^^ lol !

Developer

Thanks for playing! We ran out of time to polish the combat haha. I think we are going to push an update that fixes the slimes jumping out of the map once jam judging is complete.

Submitted(+2)

Fits the theme well and I like the art. In my opinion attacking / killing enemies didn't feel to satisfying, however it's overall a good job!

Developer(+1)

Thanks for the comment! If we had more time we would of loved to polish the combat but we didn't have any time to play test. (We didn't even verify that you could actually beat the game until hours after submission lol)

Submitted(+2)

Great job, sQuad force team! This game was great fun to play, using a really modern spin on a tried and tested game idea. Great work!

Developer

Thanks for playing!

Submitted(+2)

I enjoyed this game quite a lot! The presentation is nice and the gameplay, though a little janky, is very well implemented (even more considering the time frame). Well done!

Developer(+1)

Thanks a lot!

Submitted(+2)

Great game red blob kept getting stuck ontop of a wall but was a lot of fun other than that.

Developer

Thanks for playing! We didn't know how pervasive that bug would be until after we submitted ;-;

Submitted(+2)

Visual design is great! I like the idea of swapping between characters for different weapons, maybe give them different movement abilities too? Some hitbox changes and invulnerability frames would be great too, lots of room for expansions!

Developer

Thanks for the feedback! Currently the characters have slightly different move speed, and ideally we would of made a puzzle around that but we ran out of time pretty hard haha.

Submitted(+2)

Character and level is super cute! The red blood cells beat me up too much. (Also, a teeny bug where they can jump on top of the wall and didn't seem to want to come down.) Maybe I'll get to the end one day!

Developer

Yeah, that is unfortunately the biggest bug. The only way to avoid it is to stand toward the middle of the room.

The game is verified to be beatable!