thanks for playing! this video is wonderful
Canslp
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i used some photos of that park for references! specifically i think i looked a lot at its ceiling and ventilation systems haha. it looks so fun, i'd love to go there one day. i suspect that it has a similar vibe to the ones in the midwest i based this on, like the really out of place tropical theming in the dead of winter
sorry about that tube bug, i have encountered that before but i actually totally forgot about it. i think the one time it happened to me the tube eventually floated back out and i was able to follow it out but it's kind of a tricky thing to reproduce unfortunately. thanks for playing!
so i'm not 100% sure if this is happening on the itch page or on my html page that i'm embedding, but i'm trying to get an html game to embed seamlessly into the itch page (they have the same background color). unfortunately, there's this 1px stroke around the bottom right sides of the canvas.
when i run the html project locally, there's no border. so i suspect that itch is adding this stroke or there's some problem with how i'm embedding it. any ideas?
i'm obsessed with this game. it's incredible. the dynamic call-and-response music. the absolute mastery of world design on display here. this is what the unity engine was made for. i love all of the little scenes here, so lively and visceral. this world feels both esoteric and intimate, there is a variety and uniformity of ideas here. the music, the art, the funny little guys. fantastic.
i do have a couple of implementation nitpicks but the only major one is that the lute sound effect is, i assume, far too long on the attack end. there is a significant input delay, which is not what you want for instruments. it's far too much delay for me to be able to fluidly play it. i think there is probably a bunch of space in the attack of the sound file you could cut, to make it more responsive. it also would be nice to have the lute's key match the regional music's key (so you can play along!) but that would be a little more work lol
thanks for resolving that crash, i finished the first chapter tonight! that was just the right amount of creepy and felt really tight all the way through.
one thing i noticed was i never really used any of my trait options, just because both of the traits i chose (spiritual and street smart) were more action-y traits- but all of the gameplay in this chapter was highly social. like whenever one of the choices was trait-specific it felt like very antisocial behavior so i never used it, but since this was kind of a passive episode i never got to do anything cool with the active side of my traits, if that makes sense. i'm sure once the plot gets more involved those traits will become more useful, but for now it always felt like i was waiting to use them.
all the art and music for this is excellent, obviously. and the writing and character design all felt really cohesive and on-theme. i'm curious to see how you do sequels for such a variable game, like do you plan on always resolving to similar plot states or are you gonna try to integrate systems that are able to see your old save files and maintain continuity between episodes? i'm excited to see where this series is going~