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This was really fun! I like the steep (haha) balance between needing to land long jumps verses high jumps to retain the maximum speed and distance, but where the long jumps get you more distance, the high jumps allow for even better long jumps. But diving almost straight down is very hard to pull off successfully. It reminds me of the frustratingly hard Bear On A Scooter mixed with the terrain generation of Hill Climb Racing (although, HCR has only one generation of each map). Fun stuff!

Perhaps the hills could be a bit more smooth, but it's still manageable. I found a strat that works until about 130m where you hug the ground and jump a hill or two now and again. I also was able to smack myself out of the sky with one of my tail projectiles. I think it was because I launched one and it flew forward and missed the dragons so it landed on me latter. That was a goofy interaction.

Love the art for it too! The colors are really pretty and the background parallax is really cool. 

Something that felt a bit off was that the fruit in the trees was often unattainable. Not that I never got fruit out of the trees, but that I missed so much and I couldn't really ever get them. Don't know if this is intentional and in which case there is not complaints. 

I got pretty far and I plan to go farther 

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As for the theme, I like the idea of a regenerative tail projectile, but it didn't feel like it did much after 100m. Perhaps the amount of ammo could affect the weight and fly speed of your dragon? This could make for an interesting experience trying to balance your optimal stats while once in a while shooting the black dragon. 

Some funny idea that can go along with that is that the tail length can be infinite. That'd be pretty funny looking

A longer tail could definitely be really fun, but at some point a new challenge would be having to avoid the fruits intentionally because the tail is too long to hit the enemies anymore, lol. It's definitely true that the tail is under-used due to the pace of the current game. I hope it's a little more consistently useful in the future.

I LOVE the idea of tail size affecting your handling, btw, I might steal that!

Wow, thank you so much for playing and leaving so much feedback!! A lot of the difficulty currently comes from bugs or lack of polish, and I do hope that my new update (coming after the jam ends) will fix many issues. Your strat is funny because it's currently the strat that most of the top scorers are using, I think skimming somewhat low most of the time is the best way to play (in this version at least). Your score is excellent, and you're 7th place on the leaderboard now!

I'm undecided on if I want smoother hills. I started with smooth ones, and use perlin noise to make them a little more "terrain like" and I kind of like the challenge it adds? The upcoming update is easier in many ways I think, so I might keep the wonky ground for now. I'm hoping to make getting fruit a little easier and high jumps much easier to land.

I'm not sure how you smacked yourself out of the sky, lol, I'll have to investigate that, thanks for letting me know.

I'm glad you enjoyed the art and colors <3 Thank you again for playing!

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what does this put me at?
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You're fifth now! Edit: sixth now!