Very stress free! I love that description! I noticed that bug about 15 mins before submission :( That’s what happens when you have to offset the spawn point of the cards away from the player to fix a bug where the little guy collected them as he threw them.
The idea was you'd collect keys to unlock a door to the next level. I really wish I'd got more done but learning Phaser in 7 days and building a working game was a bit of a high bar for myself! Thanks for playing (if you can call it that :D)
The art style is really cute. I wish the level was a little more condensed as to collect everything took a long time and that there was a minimum items collected to progress to the next level.
That took me a few attempts to beat, it's a shame that taking out a loan and going into debt with the bakery is an option! I was left with -16 coins and no way to pay my rent!
Nice game and I really liked the feel of the character controls :)
I really liked the intro sequence and thought I was going to be thrown into an 80's style side scroller beat 'em up. With the overworld and game cabinet idea it reminded me of Stardew valley and it's shooter minigame.
Best I got was 12/16 because I'm bad, but nice work!
Fun! 26 points and level 3. Not sure if there's an end screen but if there is I'm not good enough to see it! I really liked your introduction I just wish that you had marked the point you had to return to since it's always the same :)
That was really fun! The second level was tricky though, I really like your character controls and art style. I just wish there was a way to quickly restart once I realised I wasn't going to make the time limit.
That was really fun! Pretty tricky and the hitboxes on your spikes are super unforgiving!
A little hint if you get stuck after getting the wall jump: Remember the theme "There and back again". Took me longer than I would like to admit to figure that out!