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Wow, thanks for the detailed response! The ideas grew pretty dynamically due to the deadline and I wasn’t intending for the numbers to get as big as they ended up! I agree entirely that eith how the final balance ended up using ml was a bit nuts :D

My intention was to add a help menu to each panel explaining the calculations in more detail. I only added the ones you mentioned (the basic ones you mentioned) in the last 20 minutes!

Just so you know (probably too late) lubrication affects how much drag affects velocity (meaning the cooldown from spam clicking will be slower).

Anyway, thanks for playing and I hope to hear from you when I update this!