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A jam submission

RUNView game page

An incremental/idle game about running
Submitted by Warl0x (@carlwhittick) — 21 hours, 58 minutes before the deadline
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RUN's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence (score low for poor theme implementation, high for sticking to theme)#24.8104.810
Impression (score low for unimpressive, high for impressive)#83.8103.810
Overall#84.1674.167
Originality (score low for unoriginal, high for original ideas)#253.6193.619
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry)#284.4294.429

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is such an awesome take to the theme good work! I really liked the style and achievements

Submitted

Really enjoyed this. Very pleased I found an auto-clicker on this PC!!! :)

Submitted(+1)

Brilliant work, well done

Developer

Thanks!

Submitted(+1)

I played this way longer than necessary. All achievements get. No auto clickers used in the running.

Looks awesome as well.  

Developer(+1)

Glad you enjoyed it and that it was balanced well enough that you didn’t need to resort to that!

Submitted(+2)

Wow! That game in 20 hours! Hats off man. Loved the game, aesthetic, visuals, gameplay

Developer

Thanks! I’m really happy with it and actually looking at developing it further :)

Submitted(+1)

First of all, love the aesthethics and the windows, but the decimals really annoys me, do it really need to have milimeters precision? made it real hard to look what number it is at a glance specially when sometimes is not used(Diamonds on fleek for example), Also I would love some information about what everything does, you already implemented this on some places(Hydration, Electrolites, Clout...) but other things I have no idea what it does like lubrication,or how much [RUN] actually is. Well a lot to talk about but is because i really liked the game, will be on the look for updates

Developer

Wow, thanks for the detailed response! The ideas grew pretty dynamically due to the deadline and I wasn’t intending for the numbers to get as big as they ended up! I agree entirely that eith how the final balance ended up using ml was a bit nuts :D

My intention was to add a help menu to each panel explaining the calculations in more detail. I only added the ones you mentioned (the basic ones you mentioned) in the last 20 minutes!

Just so you know (probably too late) lubrication affects how much drag affects velocity (meaning the cooldown from spam clicking will be slower).

Anyway, thanks for playing and I hope to hear from you when I update this!

Submitted(+1)

Very polished entry, especially for such a quickly made project. Loved the visual style, only game I have played that is similar is Universal Paperclips as this isn't really a genre of game I am familiar with. But it was great to have the Windows 95 experience recreated so authentically!

Developer

Wow, thanks for playing and for the glowing review. I really loved the Vaporwave/windows 95 aesthetic and had a blast recreating it. As for the speed, you don’t want to see the code :P