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A jam submission

StarSkipperView game page

Zip through space at the speed of light - as long as you don't run out of fuel!
Submitted by Surfdaweb — 6 hours, 59 minutes before the deadline
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StarSkipper's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#17323.5183.518
Overall#25433.1553.155
Enjoyment#27022.9462.946
Style#31653.0003.000

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It starts from a small scale of only a couple stars to travel to and quickly expands to a larger field of play

Development Time

96 hours

(Optional) Please credit all assets you've used
Music is "Forward Motion" by Simon Folwar on Uppbeat
All sound is from Uppbeat
Spaceship, skybox, and UI lines & font are from the Unity Asset store

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Comments

Viewing comments 52 to 33 of 52 · Next page · Last page
Submitted

This is a great looking game and I love the way you emphasize time scale along with distance scale.  I had a hard time playing for more than 1 min, because my fuel would start depleting so quickly it felt like nothing I could do.   I also wished that I had a destination of some kind so I could have a goal to work toward beyond just staying alive.  Still a very playable game! Great work! 

Submitted

The visuals are wow 10/10

Submitted

A really nice game wrapped up into the concept of procedural generation. The most loving part of the game was simple and attractive visuals.

Best of luck!

I invite you to play my game as well.

Submitted

Very satisfying game

Submitted

It gets a bit too hard a bit too fast but I kinda like it. It has potential to get addictive :p

Submitted(+1)

Wasn’t clear what I needed to do first I thought it was stuck but once I figured out I need to click on stars it got really fun. It’s like a quick reaction game and it’s satisfying to see how you get faster.

Submitted(+1)

Ohh shit you scale to such a fast speed in the end! I started out as a leisurely stroll and was just absolutely zipping along at the end. It did sound like the music was starting to double up and overlap when I played for a second time in a row, maybe that's a bug. Great job though, game was fun!

Developer

Ooooh you might be right about the music layering - i was having a rough time with the restart and totally didn't think about the music restarting again

Submitted

Really like how the music gets more intense as you get faster. As you get really fast though the game quickly becomes impossible to keep up with. 

Submitted

The game looks nice in later stages when FOV increases. I would just maybe decrease the difficulty, so the later stage can last longer and i can look on this stunning view of star-map :D

Submitted(+1)

Cool game and the concept fits the theme very well. :D I feel like i haven't seen the idea of "scaling the camera fov" yet, so very creative! Gets pretty intense as soon as you are scaled out a lot. I think each run could take a bit longer - maybe by scaling down the "scaling" a bit or something. Good job!

(+1)

It took me a minute to figure out the controls, but fun after that.  You might want to include a  little how-to.  

Submitted(+1)

Very cool concept!  I wish the runs lasted a bit longer, but it was still fun trying to improve my score.

Submitted

Cool idea that could be expanded on!

Submitted(+1)

Tense! First time the speed started ratcheting up on me was really neat

Would love to see this idea expanded more, very cool!

Submitted(+1)

Sick little game, my record is 14000. Really enjoyed it, really enjoy the risk/reward mechanic of trying to travel to distant stars to max score without losing fuel!

Submitted(+1)

Interesting idea! Was fun to replay it to try to get further each time. Well done!

Submitted(+1)

Simple, intuitive, and fun. That last mad clicking to hit the tiny star in the distance was actually enjoyable rather than frustrating.

Submitted(+1)
What is your high score?
Developer

I've gotten up to 15000 in the current version!

Submitted(+1)

I like the idea, the instructions and controls were a unclear at first but once I got the hang of it, it was a fun chill game. Nice job!

Submitted(+1)

Tons of fun, and very intuitive to me. Very good spin on the theme

Viewing comments 52 to 33 of 52 · Next page · Last page