Thank you! And I think that’s a great idea! I might be able to expand to other engines once I’m completely done with this asset :)
CartoonCoffee
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I’m not sure I entirely understand the question. There is a PNG sequence version of the asset available if that’s what you mean. You can find that here: https://cartooncoffee.itch.io/wind-video
Otherwise, please join the discord so we can talk more about this. I want to try and help. Here’s the link https://discord.gg/gU5RJRQky4
Hey, thanks for the support! I'm not sure I fully understand your question. Are you asking how to implement the sprite sheets in your game engine?
If you'd like, you can join the discord server to talk about this a little easier. https://discord.gg/N2MSXCZZNf
Hello, can you double check that “Particle Shaders” folder and all the files inside of it was imported in your project.
Unfortunately I didn’t build these shaders myself. A friend built these shaders for me. I actually know very little about making shaders.
If you’re unable to get it working in amplify, then I’m more than happy to give you a refund since it didn’t serve your needs.
Please let me know how things turn out.
Wow thank you so much! I'd love to see what you've been creating with them. I recently created a discord to help people with VFX for free. So if there's any VFX that you'd like to have that's not available in the packs yet, feel free to request it there. You can also share your work in the discord. Here's the link https://discord.gg/wznrPeedp9
I’m glad that you like the pack! I get that it might seem a little strange. The original idea was to create a package for game devs, and another for video editors. The png sequences are rendered at a higher resolution 1024x1024 and the frames for the spritesheets are 512x512 (to help with optimization). The png sequence version also contains transparent mov files. The process to create the png version of the pack was lengthy enough that it felt right to separate them.
Thanks for bringing this back to my attention, if this isn’t a format that is helpful to most developers I might have to rethink my approach.
I know for some of the effects there are spritesheets for them, but I’m not sure if the flare you’re mentioning for the explosion is available or not. I’m unable to confirm that at the moment, but I am still making updates, so you can always request things to be added to the pack. Either email me or leave a comment and I’ll try my best to get to it!
Hey Bitter Sails Games, I'm a VFX artist and I was wondering if you'd find it useful for your participates to have access to some free VFX assets? And I know you mentioned that there won't be any official rewards, but I can also offer a few of my premium VFX packs as prizes for the top contestants if you'd like. If you're interested I'd love to chat more, just email me at hicartooncoffee@gmail.com
Hello KonraxTV, more updates are planned for this VFX pack, but at this time white slashes are not part of the plan unfortunately. Sorry for any inconvenience.
I wanted to make sure I kept these files as small as possible, so duplicates like these had to be removed for the png version.
Making a slash white is pretty simple to do in a program like photoshop just by increasing the brightness all the way up. And you can even make a bulk action to automate the process.
Maybe I should make a video explaining this.
Thanks for the comment, and sorry again for the inconvenience!
In case you haven't picked up the deluxe pack yet, the free sample pack is now available. You can download it here.
https://cartooncoffeegames.com/
A sample package is currently being worked on, but it's unfortunately not available yet. Most of the Spritesheets are 4096x4096 with 64 frames of animation, or 2048x2048 with 16 frames of animation.
I'm happy to give a full refund if you're unhappy with the product. Just let me know if you run into any issues.
Hello sorry for the confusion, I'm still working on the update for this page. There are currently 72 PNG VFX Sequences in this pack. This pack excludes most of the White Slash VFX that's why the count is a bit off. But it does include the newest update to this pack that has a couple new Slash, Stab, and Slash Impact VFX.
I'll be fleshing out this page more in the coming weeks.
Yup it does include the demo scene. But these are not png files. I'm glad you asked that.
These effects uses the Unity Particle System. So if you're not using the Unity Game Engine I don't recommend buying this.
If you are using Unity, then this package is a dramatically more lightweight, flexible, and efficient than using standard png files for effects.
Unfortunately I will not be doing that at this time. I typically don't do any sales outside of launch sales.
But if you think you might be interested in more VFX packs other than the Cartoon Deluxe pack, the Mega Pack is really a great deal right now. There are 3 more packs currently in development for it.
Buying the Mega Pack now insures you get all of my VFX packs I've currently made, and all the new ones that will be made in the future. All at a discount, and with no additional costs with the updates.
It's honestly the best deal I have on my page.
Hello, I've just launched a new VFX that contains all my VFX including the Shield On, Off and Charge Elements and it's on a discount for a limited time.
You can grab it here. https://cartooncoffee.itch.io/ultimate-cartoon-vfx-mega-pack
Hello, sorry for getting back to this so late! I did find a small issue with the shader that prevented it from being showing up on transparent backgrounds.
This is now fixed. The Recorder plug-in method should work with all vfx now.
(Changing some materials to the basic shader instead of additive, may give more desirable results)
Just download the new version.
Sorry again for any inconveniences!
Technically yes, but it can be a bit of work to do so.
The sword slashes sprite sheets are actually pretty standard sheets so a lot of them can be used in other engines right out of the box.
However in Unity, a lot of the sprite sheets are colored and layered with each other to get a much grander effect.
If you want to "export" the effect from inside Unity, the best way I know how is to:
Download the Recorder from the unity package manager > Drag the prefab you want to export into the scene > Frame the camera to show the entire effect > Use the Recorder to export a PNG sequence .
And that's pretty much it. If you want more details on this, there's a useful video titled "Unity Recorder Transparent Background Tutorial" on YouTube. It will cover these steps in a bit more detail.
Unfortunately no, not easily.
There are some standard sprite sheets that will work in most other engines basically right out the box.
But a lot of these effects takes advantage of a special shader that fades out a texture based on a greyscale mask.
So unless you recreated a similar shader and particle system, the textures alone might not be enough.
So it is technically possible, but it would take some work to get it functioning.