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I’m glad that you like the pack! I get that it might seem a little strange. The original idea was to create a package for game devs, and another for video editors. The png sequences are rendered at a higher resolution 1024x1024 and the frames for the spritesheets are 512x512 (to help with optimization). The png sequence version also contains transparent mov files. The process to create the png version of the pack was lengthy enough that it felt right to separate them.

Thanks for bringing this back to my attention, if this isn’t a format that is helpful to most developers I might have to rethink my approach.

As a game dev and video editor I find the format very nice! PNGs are great to reuse assets for trailers and sprite sheets are super convenient for game dev (at least with godot). The split folders make more sense to me to help keep it all organized imo

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Thanks for the thoughtful feedback as both a dev and editor! Really good point about separate packs helping stay organized. 

I’ll keep thinking on the best ways to support both use cases the best, but your perspective confirms that maintaining the separation makes sense for now.

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Great, overall, and thank you for the replies. I'm looking forward to seeing the new updates for the packs to come!

Hey I really appreciate png spritesheets as dev, since im using Flutter Flame to develop my games its really hard to find good assets in that format and most of the time i have to slice them myself. 

That’s awesome! Thanks for sharing and for confirming this format is the right direction. And it’s really cool to hear it used in less mainstream engines.

Thanks again for reaching out!