Hey there, thanks for the comment. I haven't had access to a Windows machine with Unity on it for a few months, but if I get a chance I'll see if I can get a Linux build put together.
Casey Sliger
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I took a few years off making games when we had a kid and started a home remodel, but I'm working on making it a regular thing again. I just recently finished UDLR after working on it for a couple months. It was a really fun project to work on and try to optimize for accessibility (I particularly tried to focus on simplistic input and color blindness), which shaped a lot of the design and aesthetics.
It started out as trying to make something that approached the idea of a maze with locks and keys a little differently. Navigation is in straight lines, which makes it harder to go straight to an objective. It presented quite a few interesting problems with trying to keep the player in bounds while still making it seem open and exploratory--the game is actually pretty linear (pun intended?).
The scope was also narrow enough that I was able to work on it on my days off and in the evenings after my day job. By the end, I think I figured out a lot about time management and have a lot of reusable tools and code. I'm hoping for my next project to be bigger and more complex.
Hi everybody! I'm new to itch.io, haven't even finished my first 'real' game yet. I've bee primarily using Unity3d for about a year an a half. I do pretty much everything on my games--programming, art, music--and it's a very fun creative outlet for me. I'm currently working on a platformer game called Last of the Light, a minimalist platformer that I started about 9ish months ago during my last year of college.
I also stream on Twitch (semi-regularly) and make playthrough videos on Youtube for some of my instrumental songs.