Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Casey Sliger

9
Posts
1
Topics
3
Followers
10
Following
A member registered Oct 25, 2015 · View creator page →

Creator of

Recent community posts

Hey there, thanks for the comment.  I haven't had access to a Windows machine with Unity on it for a few months, but if I get a chance I'll see if I can get a Linux build put together.

Thanks!  I figured it would be a bit out in left field to basically have no game play but it was an interesting concept to run with.

Yeah, I used recursion to generate and update and I think I may have missed something with prefabs that caused it to just duplicate along a line.  Also had a few test cases that involved a quadrant doing the same thing.  Thanks for giving it a go :)

Thanks!  I'm glad you enjoyed it!

I'd definitely like to make one.  May even go 3d with it.

Thanks for the feedback! I agree, more predictably would certainly help with the boomerang jumps and I'd definitely like to make the character less slippery. Too many times while testing I found myself going somewhere I didn't want too due to one or both of those factors.

Thanks for giving it a try! You can jump off of a returning boomerang to get up those platforms.

I took a few years off making games when we had a kid and started a home remodel, but I'm working on making it a regular thing again.  I just recently finished UDLR after working on it for a couple months.  It was a really fun project to work on and try to optimize for accessibility (I particularly tried to focus on simplistic input and color blindness), which shaped a lot of the design and aesthetics.  

It started out as trying to make something that approached the idea of a maze with locks and keys a little differently.  Navigation is in straight lines, which makes it harder to go straight to an objective.  It presented quite a few interesting problems with trying to keep the player in bounds while still making it seem open and exploratory--the game is actually pretty linear (pun intended?).

The scope was also narrow enough that I was able to work on it on my days off and in the evenings after my day job.  By the end, I think I figured out a lot about time management and have a lot of reusable tools and code.  I'm hoping for my next project to be bigger and more complex.

Hi everybody! I'm new to itch.io, haven't even finished my first 'real' game yet. I've bee primarily using Unity3d for about a year an a half. I do pretty much everything on my games--programming, art, music--and it's a very fun creative outlet for me. I'm currently working on a platformer game called Last of the Light, a minimalist platformer that I started about 9ish months ago during my last year of college.

I also stream on Twitch (semi-regularly) and make playthrough videos on Youtube for some of my instrumental songs.