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Skelly's Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1893 | 2.214 | 3.500 |
Design | #1894 | 1.897 | 3.000 |
Overall | #2209 | 1.739 | 2.750 |
Adherence to the Theme | #2518 | 1.107 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting game. Well done.
This was a great concept, but I was able to jump on the boomerang, but not easily- the player is too "slippery" for this kind of platforming and the boomerang movement is too chaotic when thrown- but maybe it is just me that I am bad at platforms :-D. I would suggest to let the boomerang move predictably after thrown (e.g. like Mario Odyssey) for a better experience. I liked the mood and the aesthetics the most. Great job!
Thanks for the feedback! I agree, more predictably would certainly help with the boomerang jumps and I'd definitely like to make the character less slippery. Too many times while testing I found myself going somewhere I didn't want too due to one or both of those factors.
Soo it started out okay, but then I couldn't figure out what to do after the boxes. I double/triple jumped over them. Then I got to the screen with the spinning bones/grey thing. I tried to double jump but couldn't. I think that screen was a tutorial for the upcoming item, but I couldn't get to it. Not sure if I was missing something or if something was missing from the game. Was good up until that point
Thanks for giving it a try! You can jump off of a returning boomerang to get up those platforms.