Thanks for the feedback! Do you remember what you were doing prior to crashing, or was it something you could recreate?
Casey
Creator of
Recent community posts
Thank you for the kind words and feedback! The scrolling speed was really janked together because I was trying to spawn the enemies as children of the parallax background but it was being weird so I ended up just spawning them in the scene normally and finding a speed that looked pretty close to the background scrolling speed. I would've liked to figure that one out, but I decided to move onto other things since I only had a few days to make the game.
Visuals look really nice and cohesive. Audio is good too! The controls definitely feel a bit jank, but if you had a third button for a shoot it wouldn't work for the 2 button jam so I think it was a unique idea to stay within the 2 button restriction!
Also it's really fun to spam left/right to rapid fire :)
Things I wanted to add but didn't get around to:
- Audio was the biggest one but like I said above I forgot and by the time I remembered I had 5 minutes left to submit and had to figure out how to export from godot and upload to itch.io so oh well.
- A boss fight when you get to a certain amount of points. I had this idea for a boss fight where you'd have to dodge projectiles and stuff, then you'd have the option to keep going (endless mode) or back to main menu but sadly I didn't have time to implement that.
- A decent main menu. I made the main menu last second so it kinda blows, but it actually works! (from my testing hopefully it doesn't break for anyone else)
- A highscore system. If I had like 10 more minutes this probably would've been easy to implement but I was dumb and waited until the last minute.
- Leaderboard. I wanted to add a leaderboard with a score system based on your score attained and how long it took to get there to add a little extrinsic incentive to play better