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Voodin

57
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5
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A member registered Apr 10, 2015 · View creator page →

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…oh! I was just given the mushroom after walking back and forth for a while. EDIT: actually it seems the ghost disappeared somehow, I recieved the invisibility plug but the shroom did not enter my inventory

These first two bosses are pretty brutal, Honestly. There dont seem to be in battle items or the ability to defend. Not sure what im supposed to be doing to beat this ghost short of getting lucky

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The synergies in this game are very fun, ended up winning my first run with Obelisk > Barrier > Volatile sentinel > a filler guy > Dancer that repeats its abily > Imbued wanderer > Sentry gun. Absolutely mulched the dragon!

I love how mechanically straightforward this game is, each unit can get exactly one extra ability. It makes it a lot easier to manage than other higher scale rogues like Isaac or One Step from Eden

I can see your inspo on your sleeves, excited to see it, I too like sega

For the most time its great!…but it’d be nice if there was consistently an arrow for room transitions I was very confused by some rooms having only doors for navigation and some having only arrows.

Where is this damned jacket at?!

Fun game btw, though some of the room layouts make navigating without the map confusing

was this originally gonna be a pinball game ?

needs more words!

why he dressed like gumball

I just wish you could speed the timer up, nothing worse than 6 minutes and then Im at 99% when it hits zero

this also confuses me, like I try to stop when i see the sparkles but that doesnt usually work

so…you just want a different game. Ask Activision to make a no weapons mode next while you’re at it

This game reminds me of an obscure mobile RPG that was basically tin pin slammer with dragons. If only I remembered it’s name

Desktop, in Firefox based browsers

This has been happening for about a month, while I am typing, the search bar will vanish mid word and I can no longer type or search.

This happens randomly, every 1 in 5 searches

A lot of enemies have way too much health for the beginning of the run, I just naturally run out of Sex resist trying to just skill them away already. In combination with how long it takes to get anywhere a lot of my runs end before the first area

the tentacle franchise has yet another dev in it

This game is somehow WAY harder than any of the Gals Panic games, tight timer and a lot more starting enemies

I like the aesthetics of this game and the concept, but I’m left wondering if running the game in browser is breaking it. Blocks DO hurt me when I remain still

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dios mio, seduce the soda?

how do you actually put the helmet on?

beat the demo without remembering how to switch weapons. Rebinding and a traditional shmup control scheme(Shift,Z,X,C and Arrow Keys) would be great in future demos

Very interesting game, i feel the puzzle aspect is underrepresented here without a way to move blocks in your own screen. I really like the character design here though

futanari?

Honestly the introduction of shift movement detracts from the experience for me. Now your normal movement speed is so absurdly fast you just run into most bullets.

I like the new enemy patterns, but its a struggle to acclimate with not Undertale physics

Like the demo, but like all 2DFM games, the AI is too damn spastic

This isn’t working for me, is there a movelist anywhere?

900,000 points, A 770,000 points, F.

What a harsh grader, who curved the exam results

I felt this more with the double phrase, the only difference is a brace around it. They should have their own color

great game, the tutorial man scares me

like a lot of porn games, the actual gameplay of this game is just terrible, its purposefully way too hard at the beginning so you have to grind.

The only grinding that should be involved in porn games is grinding my mf dick bro.

I already hate when AAA devs turn their games into jobs, porn games should involve blowjobs instead of jobs that blow

super fun concept

this is a threehanded game

hitboxes are WAY too big

In the latest alpha, the game hangs up 4 out of 5 times I choose a stage, the only stage i’ve gotten to work is the station. Every other stage causes a hang-up. I’m on an MSI laptop with a GTX 1060M, using a wired controller.

Add a loading indicator too if possible.

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This game is definitely better suited to mouse play, the fire doesn’t move fast enough for a standing jump to avoid it but you also walk quite faster than the fire with a single key press.

The phases can take a while so it would’ve been nice to see a healthbar for the boss.

needs an instant retry button too, since sometimes bunny just jumps straight to the mouse position on load.

what is the strategy for dodging the imps during the fireball section?

waay too much bonking

why did you find this comment necessary?

I have several friends and strangers I’ve introduced witchball to and many of them love it. It reminds me of an old experimental 1v1 game called Pole Riders by Bennett Foddy, which got a sequel in Sportsfriends. I was wondering if you would consider making a sequel or a more feature rich update? And if not, do you mind people using this idea in their own games?

Why does the desktop app only let you search for specific products? It seems odd that normal searching just doesnt exist, i cant search keywords like genres or anything. Is this intended?