…oh! I was just given the mushroom after walking back and forth for a while. EDIT: actually it seems the ghost disappeared somehow, I recieved the invisibility plug but the shroom did not enter my inventory
Voodin
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The synergies in this game are very fun, ended up winning my first run with Obelisk > Barrier > Volatile sentinel > a filler guy > Dancer that repeats its abily > Imbued wanderer > Sentry gun. Absolutely mulched the dragon!
I love how mechanically straightforward this game is, each unit can get exactly one extra ability. It makes it a lot easier to manage than other higher scale rogues like Isaac or One Step from Eden
like a lot of porn games, the actual gameplay of this game is just terrible, its purposefully way too hard at the beginning so you have to grind.
The only grinding that should be involved in porn games is grinding my mf dick bro.
I already hate when AAA devs turn their games into jobs, porn games should involve blowjobs instead of jobs that blow
This game is definitely better suited to mouse play, the fire doesn’t move fast enough for a standing jump to avoid it but you also walk quite faster than the fire with a single key press.
The phases can take a while so it would’ve been nice to see a healthbar for the boss.
needs an instant retry button too, since sometimes bunny just jumps straight to the mouse position on load.
what is the strategy for dodging the imps during the fireball section?
I have several friends and strangers I’ve introduced witchball to and many of them love it. It reminds me of an old experimental 1v1 game called Pole Riders by Bennett Foddy, which got a sequel in Sportsfriends. I was wondering if you would consider making a sequel or a more feature rich update? And if not, do you mind people using this idea in their own games?