That's an excellent use (and understanding) of the system! We are already debating how to draw from the vision (court & major) cards more often, this is good approach and fits very much to the generative story telling approach we are going for.
causacreations
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Hey there! The maximum confrontation under the most extreme circumstances would indeed be 5 cards for the player vs. 7 cards for the Seer. We looked a bit into probability tables but have no clear table yet. It's rather different from more straightforward dice systems due to the interaction between trump suits and the number of cards held in hand.
Oh and here's another fun detail from the ethymology of the word:
https://en.wikipedia.org/wiki/Castor_and_Pollux
The Dioscuri were regarded as helpers of mankind and held to be patrons of travellers and of sailors in particular, who invoked them to seek favourable winds. Their role as horsemen and boxers also led to them being regarded as the patrons of athletes and athletic contests.[5] They characteristically intervened at the moment of crisis, aiding those who honoured or trusted them.
Yeah, Sine Requie never really caught on in our central European realms, because of its unsavory take on the region ...
Thanks again for providing detail on Dioscoria. While God's Refuse would be spot on, I get what you mean. We had someone in the team that just wouldn't play Germany's highly popular "Das Schwarze Auge" TTRPG, because the title's Spanish translation was just so obscene and hilarious. We will definitely keep that in mind.
Thanks a lot, we really appreciate it. We actually have an Italian in the team, but he's from Alto Adige, so his Italian is special. Upon talking to our Italian translator (from Milan) the "Dio Scoria" topic came up and she said: "Oh do not worry, only a slightly drunk wordsmith from Tuscany would use that as a curse." Dioscoria being an island of heretics makes this actually quite funny. But maybe also a distraction, so we'll keep this in mind.
Again, thank you so much for this feedback and for testing the game!
P.S.: Is Sine Requie still a thing?
Very good question! Dioscoria is in the western parts of the Indian Ocean. Its traditional spheres of influence are the Mediterranean, the Middle East and the East African coastline. There are more ephemeral connections to other planes of existence , but also to other hidden isles, many of which are closer to Europe. Since ancient times rumours persist that these isles have secret passage ways to each other …
The year being 1562 the entire world is theoretically at play! One can always leave the places where Dioscoria has networks and contacts, its enemies have spread across the globe and so the fight needs to follow them.
As my last project for this year, I present to you: Desastres De La Guerra, another collaboration with the gifted Victor Morales, powered by gold extra. A weird interactive machinima about the terrors of war, now available on itch! https://causacreations.itch.io/los-desastres-de-la-guerra
This "game" is based on a text that we teased out of an inferkit Ai oracle back in ancient Ai times (September 2021). The art however is 100% made by humans! If you can't be bothered downloading the giant build for PC, here, have a trailer:
NOT a paid game, but a project made by people from AT, UA, RU and IT back in 2016 to shed light on the by then forgotten conflict in Eastern Ukraine. https://causacreations.itch.io/the-fallen
Damn, I think the OS is too blame here, this version won't run on your OS. Since this is freeware, we don't have the budget to maintain it and make the appropriate upgrades, which would be extensive. I can only recommend running it on an emulator, there seems to be no other solution for now. My sincere apologies ...
Thanks for playing! We are currently planing an educational version to bring the game in schools, starting with a few European countries. Let's see if the pandemic will allow that, all budget situations are highly volatile. Plans for a full version of the game that portrays the entire journey do exist as well, but we are still seeking support for that.
Thanks for playing! Interesting concept is what we were aiming yet, since this was made in a rather brief prototyping phase. Hence its shortness and lack of optimisation. Of course we would love to make this into a much bigger experience, but these type of games are a tough sale for publishers and financiers.