It’s BLUE!!!!!!!!!!
YEAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH
Well I got two. One being that the scene Ruins Antechamber doesn’t exist when traveling through the left tunnel system, the second being that the flat tipped mushrooms scene doesn’t exist after getting defeated by an enemy in that area, specifically the first time limbs are bound. I can play the game again to locate them exactly a bit later and take screenshots if you want.
Hey there, loved the game and have been watching your work from when you first launched Cruel Serenade! Just a few questions if you don’t mind.
— The scene where Mezz inspects a certain vent (being vague to avoid spoilers) and you play as a different person for a little while has got me wondering. Do you plan on future scenes in other games where you’re not actually playing as Mezz or is that a one time type of deal?
— With Scratch being an actual ally to Mezz and Mahir being… nicer towards Mezz, do you plan on adding more characters in the future that are named friendly NPCs or will we see something more similar to the first game where it was Mezz solo the whole way through.
— Lastly, will there ever be other weapons Mezz uses or will it be the same staff for each game? Just curious since we learn more moves but never any different beating sticks. And will moves such as the Dodge from the first game and the Dazzle Blast attack carry over or is each move in it’s own game and that’s it?
Sorry if these are dumb questions, and thanks for working so hard on bringing something this cool to itch!
I had no idea y’all were making the game in Unity as well! Kinda bad timing with the whole Unity kneecapping itself but hey, looking forward to what you guys put out regardless! I’ve been in the community since way back before Misty was added to the UE4 version of the game and it’s awesome to see the progress you guys have made since then. Keep it up!