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ceja

12
Posts
1
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A member registered Jul 28, 2017

Recent community posts

Ok thanks. Apparently the new bots just can't be one that uses a tool. (well w/o manually giving them tools) In other words, no way to set them up to fill their inventory w/wood get a tool--use until hands empty but also keep inventory full with wood. They are still nice and useful. I love the canoe makes finding new areas a lot smoother.

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I have a bugged out steambot. He needs charged for some reason (not sure why as I set them up to retrieve a full inventory of wood). I can't charge him or trade with him to give him wood. I can't interact with him at all to see what's wrong with him. Oh, also I had to download the game manually (no update came through itch.io app.)

I am also struggling with milk production. I have put all cows into 2 diff farms but just making butter depletes me. It has surprised me so many struggle w/ what to do with milk as I simply can't keep up.

It seems to have fixed itself after the 7.1 update. Thanks :)

The cereal crop bug is back but now my people will only tend to one tilled soil square. I guess my people will go hungry this version lol.

With version 7 the new buildings can't be deleted. I built them just to see what they could make before I found their permanent home and can't move or delete them.

I had a similar problem when I was producing straw faster than the cows could eat it. They would eventually just stop eating although they were not full with milk. I had to move the cows to a different grass area to "fix" them. My solution for now was to just not allow them straw. I've also noticed if you have a fence around their area but a worked cereal field is in their "range" they will stop eating grass which makes it tricky to find the perfect area for the cows/cereal production areas.

Autonauts community · Created a new topic Suggestion

First off, I'd like to say how much I'm enjoying this game so far. However, I feel the "end goal" is really boring. I hope there's some plan to expand on it later. Here's my thought: feeding the villagers reward some type of currency--the amount would be based off the difficulty of the food. (something like cow's milk isn't going to yield much) There would also be another building to build--a traderbot. The traderbot would sell blueprints for advanced autonauts (at a VERY high price to create some long term goals). These would take a lot of materials to actually build but could include things like an axebot (axe embedded in his hand that never broke), pickaxe bot, etc,. Maybe it could even include a strongbot who could carry more then the regular bot. These would also make it a lot nicer to have a nice tidy farm with the new "do until storage full option." At least I can find no good way for my axe cutter to use that command. It's just plain better to use a seperate bot to deliver them. An axebot would allow the user to set them up to chop a tree and deliver it to storage without the messy need to getting a new tool.

Ahh just reloaded and I see the little button you spoke of. It is working correctly now, other then the fact that he picks up 2 logs and only puts one in before going to get another.

I have everything in the repeat box and I have clicked a storage. I thought maybe forever command was messing it up but it still won't work. So this is how I have my bot set up who collects logs and puts them in storage : repeat until storage is full (all commands are in the yellow area) Find nearest log, move to log, pick up log, move to general storage, and add to storage. I also tried having him pick up logs until hands were full and in separate repeat box until storage is full . Everything works just fine until it gets to the add to storage part, also using it the old way of just adding to storage works. 

The command to "do this until the storage is full" doesn't seem to work for me. When I use that option it just keeps resetting--unless it's only supposed to do it if there's nothing in the storage?