Ty for your kind comment, for the scoring, each house has a radius (a sphere shaped CollisionShape3D) and gain +2 point for each houses in this radius when it is placed.
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Ty, the clouds are just one model made of multiple MetaBall in blender. I spawned multiple around a circle with random rotation/scale for diversity.
I used multiples rings with different radius & size with different rotation:
Honestly i used too much time to do this instead of coding the actual game x)