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A member registered Jul 28, 2021 · View creator page →

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Ty for your kind comment, for the scoring, each house has a radius (a sphere shaped CollisionShape3D) and gain +2 point for each houses in this radius when it is placed.

Ty for the feedback, i think that houses falling is a really cool idea, it could be used to balance the points system. I may look into it if i get back to this game.

Ty, the clouds are just one model made of multiple MetaBall in blender. I spawned multiple around a circle with random rotation/scale for diversity.

I used multiples rings with different radius & size with different rotation:

Honestly i used too much time to do this instead of coding the actual game x)

Thanks you for testing the game and for your comment & feedbacks. The resources problem is due to poor balancing on my part. That's because in the original scope there was more way of obtaining resources (eventually interacting with pillagers camps to take down castles) and different resources.

Very chill. Smart way to match the theme.

Short but clean, very cool game