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A jam submission

Rogue TileView game page

A simple 4X but where you play as a tile
Submitted by Certes — 3 hours, 50 minutes before the deadline
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Rogue Tile's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#31232.8642.864
Creativity#31943.0003.000
Overall#39762.5452.545
Enjoyment#54761.7731.773

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Usually in 4X game you play a faction wich conquer tiles to expand his territory here you paly a rogue tile insead of a player, you goal is to not be conquered.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Maybe not all the gameplay elements could be realized, but I really loved the idea and the presentation. 

I liked this game, I never liberated a castle, not sure how to do that, so maybe I missed something in the instructions. With more time this could be a really fun addictive game! 

Submitted

I don't understand how to liberate castle :/

Submitted

Good job, I love the clouds? Did you make those?

Developer(+1)

Ty, the clouds are just one model made of multiple MetaBall in blender. I spawned multiple around a circle with random rotation/scale for diversity.

I used multiples rings with different radius & size with different rotation:

Honestly i used too much time to do this instead of coding the actual game x)

Submitted

Cool!

Submitted

Very good!!

Submitted

nice idea, however, i didnt manage to liberate anything, not sure if i understood how or when :(
pretty art :))

Submitted(+1)

a lot of potential here, I like the style and hexagon layout.. wasn't exactly sure how to get more action points but would love to see where this game goes!

(+1)

cool start.  needs lot of tweaks, but I know you know that. Getting a game in is something to be proud of though.

Submitted(+1)

I really like the idea. I think it is a cool concept, but this might be one of those ideas that just don't work that well in practice. The castles just expanded too quickly so it is more or a game of how far I can run. 

Submitted

couldnt figure out how it works, but i like the general pitch

Submitted

Resources are too difficult to get and player turn just takes too long when my turns are so short.
Cool idea.

Submitted(+1)

Interesting concept to reverse the traditional 4x role. It took me a bit to understand the liberate/teleport idea, but once I figured it out it made sense. I did have a hard time generating enough resources to liberate things such that I could eventually take a castle though. Is there a better way to gather magic? I tried to stay in the forests to get 2 magic each time.

Developer(+1)

Thanks you for testing the game and for your comment & feedbacks. The resources problem is due to poor balancing on my part. That's because in the original scope there was more way of obtaining resources (eventually interacting with pillagers camps to take down castles) and different resources.