Yo. I got a project I'm building atm, it's a mix of visual novel and card game in Godot. Sent you a friend request on discord as Cev if you are interested in discussing further
Cevelean
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I posted a prototype not too long ago, and wish to continue developing it. I used some AI placeholders for character portraits and wish to get rid of them to have actual art go with the game. The plan is to built a short enough demo, and later pitch it to a game publisher to get funding for it. Details:
[2D] I'm looking for anime style, it doesn't need to be anything crazy since it's a prototype, but it needs to fit with the style of the game. Right now all is needed is three characters. Two will need 5 different emotions [only facial expression change], while the third is simply a dark silhouette.
[3D] Outside of the player character, I'm using CCO models from the internet, but wish to have actual assets that fit the game better. Knowing animation would be very helpful too, but I can delve into it myself since I've been making them for the prototype. I mostly need character models for enemies, but environmental assets would be welcomed too.
You can find the game here: https://cevelean.itch.io/gear-prototype it's a 2D action game focused on juggling your enemies and performing long attack strings by combining multiple specials.
I leave a gif from a current version [Inputs might look complicated, but that's just me mashing]:
Honestly, I have no complains to offer. I doubt I found all the anomalies in the game, but I did find 19 in the last one and they never felt obnoxious or unfair. Switching between normal and night vision is a good addition. The game looks good, sounds good, and it's a lot of fun to play. Great job, this is an excellent entry and can definitely do with more levels.
Game has a nice look to it with the black and white cartoon style, and I think the music compliments it really well. The platforming works well, and offer a good challenge without feeling unfair. One thing I'm not sure if it's intended or not though is the momentum when you are in the air. If you let go of the movement key, Pouchi plummets straight down instead of keeping some forward momentum, which I'm not really used to in platformers. Other than that, I had a good time playing.
Simple, but it does the concept of endless runner well. It could do with more variety of enemies, though it mixes things up with different speeds, making moving left and right important. There is no UI, but I'm not sure if it even needs anything other than the score. I guess maybe a best score in a corner and a pause screen. Anyway, nice entry.
Yo, thanks for playing the game. I missed the stream unfortunately since I was sleeping (Jam was tough), sorry you encountered a bug tho.
For the theme I thought of using the shooting mechanics to damage and heal as a "contrast between two concepts", might've fumbled it by misunderstanding the definition of duality, might've not. Still happy to have people play and test, thanks again!
Hello, I'm a fairly new godot dev. Only a few months of experience.
I will be making a game for the jam and thought about collaborating with other people for it. Not looking for high professionals of course, tho anyone is welcome to join. I've built quiet a few prototypes for different games, but want to learn more about development so I thought forming a team of newbies would be quiet the experience for the jam. I'm bad when it comes to art and music (like really bad) so even if you don't know godot at all or want to learn it or just want to get some experience in like me, you are welcome to hop in.