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A jam submission

Find This Pixel Anomaly [Demo]View game page

Check the security cameras. If there's something strange, report an anomaly!
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Find This Pixel Anomaly [Demo]'s itch.io page

Results

CriteriaRankScore*Raw Score
Art / Graphics#364.0004.000
Controls / UI#413.6003.600
Overall Fun#563.2003.200
Sound/Music#722.2002.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Genre #1

Horror

Any Horror

Puzzle

Mystery | Advenure

Rating #2

For adults

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Comments

Jam Host

Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.

When I saw this game, I was excited because of what I thought the concept was going to be. I was so excited that I opted it to be the last game I played as FQ7 (which I've since rated before writing this to ensure it was put in), because I wanted to end on something that I knew I'd like that was also new. Sure enough, it was the sort of game I thought it was. And let me just say, I like the concept.

I went into this unsure of the level of detail I'd need to look into things in order to catch things. Most of the time, I knew what I was catching. However, there being a few I just guessed tells me that it could be as deep as I'm thinking but which I've not observed once yet. It's my hope that after I share this, you'll watch the VOD and tell me what I was missing. Anyway, onto the feedback.

Based on the number of anomalies I caught of 18 (which I'm suspecting IS how many I had in total during the game), either the time is too long or you're not doing a lot of events at all. Given the pixel art nature of this, I recommend trying out the idea of 1 second = 1 minute. So the player is playing for 6 minutes. With 18 anomalies in that time, you're looking at a new anomaly every 20 seconds. This is actually a very good time in all respects.

However, there's something else: I want to see the report system improve. There's been so many I'm On Observation Duty games alone that use many different methods of reporting. And if you're NOT going to make auditory-based clues for anomalies, please add background music. It's SUCH a quiet game and that's so unnerving, especially when I'm streaming. XD

I adore this and want more!

Developer (3 edits)

Hey Hythrain,

thank you so much! I would love to see your video. I see two solutions to the length issue: Add more anomalies or like you said shorten the time. You're not the first one to mention this, so I will try to work something out.

I don't think any background music would fit such a game, but I wanted so play something atmospheric in the background. Like some noise or buzzing.

Submitted(+1)

I've written all my feedback and playnotes in a google docs page, but here's my TL,DR:

Got boring from the snail’s pace the game runs at. I make more actions in a minute of FNAF than 5 minutes of this game, and it asks me to spend almost thirty minutes on any given run. Pixel art is fine, but could use more auditory ambience for immersion, and clear feedback on what is an anomaly and what is just the background at the start. It does a good job of replicating “I’m on Observation Duty”, but I didn’t find that game fun to play either, maybe second monitor content. 

I understand it's in early prototype so I may have been too harsh, but now that the mechanics are here I think you should focus on getting the atmosphere and game essence down; You want the player to be immersed, not bored, you want them to keep thinking and doing things, and you want the game to be quick and easy to replay (like more, shorter levels on the same locations). Also a lot of the horror from Paranormal Activity (probably what inspired Observation Duty) is Fear of the Unknown, and your anomalies should probably capitalize on that instead of being random, self-explaining things; maybe even take some existing SCPs as a starting point.

Developer(+1)

Nate, thank you sooo much for your post! The in depth google doc is super helpful and I got some ideas of improvement from it already. I will take your feedback to heart and am motivated to work on this game. Just so you know: I think the initial loading time is due to some web export issues with the Godot engine :/ I'm still trying to figure this out.

Submitted

best of luck! 💪

Submitted(+1)

Honestly, I have no complains to offer. I doubt I found all the anomalies in the game, but I did find 19 in the last one and they never felt obnoxious or unfair. Switching between normal and night vision is a good addition. The game looks good, sounds good, and it's a lot of fun to play. Great job, this is an excellent entry and can definitely do with more levels.

Developer

Omg thank you so much! It means a lot to get such a positive feedback 🥹

Submitted

Nice game. I liked the concept. Am not much into horror, so as you mention about the inspiration for this game, I feel this concept could work well for folks like me.

Some background music would be nice. It feels quite eerie now. If that's the idea then it's ok.
The resolution seems lower in some rooms (Souvenirs).
The Dog anomaly seems quite simplistic to detect. Also I don't prefer jump scares. A bit unnatural that the dog would be right in front of the camera covering it, given the top down perspective.
When reporting an anomaly, maybe the room can be auto-selected to the current room? Since it's more likely the player will report from the current room.

Well done overall. I feel the game could benefit from further improvements, anomalies, etc. Wish you the best for future development!

Developer(+1)

Thank you so much for your feedback! The eerie atmosphere is indeed wanted. But how about turning off the dog jump scare in the settings? So everyone can decide if they want it on or not - would be a simple fix.

Auto-selecting the room is a feature a lot of people requested. I will make sure to implement this and of course a lot of more anomalies 💪

Submitted(+1)

Not sure about having the jump scare as a setting. Am not familiar with this genre, but is it standard to have such settings? Maybe you could decide based on feedback from more folks.