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Zorg & Shlak's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.262 | 4.262 |
Gameplay - How fun is it to play? | #1 | 4.385 | 4.385 |
Audio - Does the game have nice sfx and music? | #2 | 4.346 | 4.346 |
Theme - How well does it incorporate the theme? | #4 | 4.500 | 4.500 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #8 | 4.308 | 4.308 |
Graphics - Is the game aesthetically pleasing? | #61 | 3.769 | 3.769 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow really nice mechanic. I love the idea of different characters to play, and the game does an amazing job of explaining itself as you play. Very solid entry. Nice work!
Nice game!
It reminded me perfect dark for some reason, it works well, it's dynamic
I enjoyed this experience!
Good job!
I really liked how your game is very consistent, everything gives a proper vibe of an old-school game. Loved that you can switch to Shlak and explore the vents and amount of things you've placed into these levels, they didn't felt empty, they felt just right.
I wonder if combat/progression could be made more like puzzle, where you have a certain route to navigate some difficult obstacles which are deadly otherwise.
Shlak is perfect. I love the vibe you have. Gameplay is fun and easy to pick up.
Hey, I checked your game :)
Overall, really well made game and I expect to see this one becoming something more in the future :)
Thanks a lot for playing and for the very detailed comment. It means a lot, your entry was exceptional.
The game was initialy coded for AZERTY keyboard and I'm afraid that "strafe with QE" must be a byproduct of that, the tutorial was added quite late into the game.
I'm really glad you noticed how compact I tried to make everything. With more time I could probably divide the size of each level file by 3 or 4. I really enjoy useless optimization and I was pretty disapointed when I saw how long levels transitions are on browser, I guess JSON files were still too heavy to be opened on the fly.
Again, thanks for the kind words, I probably won't upgrade the game too much beyond bugfixes but I'll definitely reuse some of the system I made for it. Have a nice one.
I like the mechanic of playing with two characters, just makes it more fun. Good puzzle elements overall and the game feel very complete. I did run into a bug, when Shlak runs into an enemy the screen went dark and the game stopped.
I enjoyed the game, well done!
Thanks for playing ! This bug has really been a pain in the neck since the jam started I plan on fixing it as soon as evaluations are over.
This is interesting, I have not played the game with two characters for quite some time.
A good entry overall. Shlak is venting, sus.
He's just doing his task in electrical, no worries
I loved the feel of the movement. It felt perfect. I especially liked the way you made the movement between the two characters feel so different.
Excellent gameplay, very easy to get into it. The dual characters fit the theme nicely as well as being a fun change in gameplay since you can't defend yourself as Shlak. Another thing I enjoyed was the setting, it reminded of the S.T.A.L.K.E.R games.
Another game made with game maker studio (like the mine ^^)! The two character with different capacity to solve small puzzle is a good interpretation of the theme DUALITY. There is a lot of content, a small tutorial in the first rooms. The fighting system is very simple but the step by step movement on the ennemy made it interesting too. You made a lot of content for an one week made game. Really good job ! I’ve finish all the mission i think !
Ah cyber run est fait sur GameMaker et par un français en plus ? J'étais complètement passé au dessus de ça
Merci d'avoir joué, j'aurais bien voulu une petite cinématique ou un message final mais j'ai manqué de temps, d'où l'appartement glauque et sans sortie de Zorg et Shlak. Super chouette de voir que tu as pu arriver au bout en tout cas, ça fait plaisir. Merci encore
Ah le manque de temps en game jam vaste question, mais tu peux “terminer” ce genre de chose après la période de vote histoire de finaliser le projet, c’est ce que je compte faire de mon coté intégrer ce qu’il manque à mon prototype pour ne pas laisser la chose inachevé ! Et puis ton projet a du potentiel en tant que puzzle/dungeon crawler c’est vraiment sympa.
Great submission, loved it. Movement is very smooth.
Shlak is cute, in a creepy sort of way. He's a good boy!
"There's no place like home ..."
The game is super smooth (with instant movement) and the presentation is clean, I like it. It's also just the right length, a couple of missions definitely makes it feel like a more complete game even if they're very short.
Enemies reviving when swapping between characters was a bit disturbing at first but it's a detail.
Thanks a lot for the comment, super glad you made it to the end.
It really needs a lot of polish and ennemy should definitely stay dead when swapping between characters, we've been quite pressed for time during the last hours.
Wow! Everything about this is fantastic.
Love the sounds, music, and voice work. Great job! I am really looking forward to an updated version :D
Check out my live review at https://www.twitch.tv/scalphamission
Nice game with a good infiltration vibe! I really like the sounds, music and voices. And the two characters fit perfectly the theme.
Just to let you know: I encountered a bug (on the web version): the game crashed while I moved on the same tile as an ennemi.
Great work!
Thanks for playing ! I've discovered this bug on the last day of the jam sadly, I'll get on fixing it as soon as the evaluations are finished, I hope you had fun regardless
Yes, the game is fun and well polished! I just wanted to let you know of the bug in case you did not noticed it :)
Really well crafted game. Lots of nice quality of life features, like k to kill Shlak, so the player doesn't have to backtrack.
Movement felt good. Great audio on the movement.
Great concept, fun missions. Well done.
I'm not quite sure what the other movement option was, as I picked instant to start with, but boy did it feel good to move in this game. The music slaps as much as the gameplay, very fun and definitely worth being on top!
Thanks for playing ! Movement was my first concern when I started coding this so I'm glad it was up to standards.
I really like this entry. First off all Shalk is perfect and is a good boy. Also the visuals and audio were nice, good sprite work and the UI effects were nice and juicy. I liked that I could target enemies from adjacent grid rows (I guess is the word) so I didn't have to line up perfectly to shoot, it made it more fun to play. The beginning levels having a nice clean tutorial curve made it really easy to get into the game, especially since the mechanics with Shalk were pretty unique. Speaking of which, the smooth tween of the camera going down to Shalks perspective is really cool looking.
The two character mechanic was a great interpretation of the theme as well, and I'm a fan of the cyberpunky dirty subway graffiti bounty hunter vibe, reminds me of like tek war or blade runner or something.
I was a little bit confused as to why Zorgs max health was going up and down as I walked, maybe I missed a tutorial that explained that specific mechanic, and personally I find it weird to use Q/E for strafing rather than turning but that is totally personal preference. I was also unclear if Zorgs tech upgrades reset upon death.
Really strong entry, fantastic work.
Thank you, it means a lot. I'm super glad you got that Tek war influence.
To answer your question, Zorg is healed for 25% of his max hp each time you pick a tech. He's also back to full hp when completing a level. Tech upgrades are kept between levels, only keycards get reset.
We really liked the atmosphere itself and how it fit into the theme. It was nice to play. All fives from us. On the second order, the game crashed, but it's jam. This is fine:)
Thanks a lot ! We discovered that bug on the last day of the jam and didn't had any more time to fix it, it happens when you try to get to a tile at the same time as an ennemy