Also loved the bosses staying at their current HP, I'm the kind who despises repetition, and this game was a breath of fresh air (of casual difficulty :D)
charnet3d
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Not gonna lie I rage-quit when I kept falling and had to wait for the narrator every time (I'm also a bit tired already lol). I realize now from the other comments that you're supposed to wall jump, though the enemy bullets also make you fall. Overall I liked the atmosphere, the music. The gun animation and feedback could be a bit improved as it felt like a toy gun with no real power.
This game is so charming with its circus theme and everything being jumpy and colorful I went all the way to the end. Nice weapon designs and cutscenes. Also good technical polish: shader precompliation and working options menu, just one small point is that the FOV I changed got reset with the next boss.
Very clear inspiration from HiFi Rush with a twist. Really amazing use of the theme, and the combat, though needs some getting used to is fun. You can't avoid having to sit down and spin that tape backward like a 90s kid most of the time haha
I only had one issue was that I couldn't change the options (A-D didn't work), I wanted to disable the tutorial but couldn't.