My only critique I can offer is the itch site background has some seams, but otherwise the tool is really solid and simple. I rate this 5 stars anyway.
Cheez26
Creator of
Recent community posts
Did you hear about the 7800+? Everyone on the AtariAge forums has been hype about it; so I got an idea for you to consider in the near future: the PROSYSTEM GAME MAKER, a drag-n-drop similar to the VCS Game Maker, but uses 7800Basic instead of batariBasic.
Anyhow, thanks for making things easier for many of us. <3
idk why, but I hope ZX Spectrum will added to the list of platforms now. Seriously. Check this WIP Godot-based game creation tool out sometime. It's really neat so far. It might even take JSON if we're lucky. :3
Definitely has ways to go before it's considered completed. Just tested 0.10 in Gearsystem on my amd64 desktop. It seems to occasionally slow down at time when inconvenient. The sprites definitely need more animation oomph to it. I also find the bullet sprite a bit lame, mostly because I don't imagine missiles being that big.
Solid prototype overall. Can barely wait to see the final product! <3
Yeah. Also, I made my first pull request today. It was to correct a capitalization error probably caused by either VSCode or GitHub. Either way, the GitHub version should work offline now.
https://github.com/l0bster2/pocket-platformer/
Okay, I get that exporting to JSON is a big deal, but I just realized that some people will prefer using an Electron wrapper; I'm probably sidetracking myself a bit, but would you like to make a ready-made Electron wrapper for Pocket Platformer gamemakers like myself?
I should also note that there'll eventually be a custom sounds update for Pocket Platformer itself, but maybe...well, you know?
No problem. BTW the latest devlog has some new deetz you probably missed. Steve has been hard at work on this...and...well...that's about it. Good luck on your other project anyway. Be sure to check back whenever possible. I've been buggin' him on Discord on a killable enemies mechanic here and there, but otherwise I've been patient as well.
There is a github repo. Just download it from there and click on "index.html" or whatever. Very sorry for the late response from the crustacean. Steve is a rather busy one. Plus, I should note that I'm not the main developer. I just really like this engine.
However, keep an eye out. There will be a critical update that enables custom sound soon. Just be patient and we'll see what happens when it's ready. Thanks from me and the-l0bster. <3
Thanks for answering my question. Though, I think there is a version of dotnet-runtime on Ubuntu, I know this might sound weird, but I don't like mono that much. I understand that it is needed for running certain exe files, but maybe I would prefer using the dotnet command instead.
I'm not sure how this'll work, because the .NET framework is a bit finicky. I know this, because I had to install it to run FamiStudio natively at one point. Plus, I think dotnet usually runs dll files, so maybe trying mono for now will be my best bet.
Again, I do appreciate you answer, so thank you.
First off, once again, I'm very glad this is being continued. I do have one question: will there be a native Linux port sometime? Because I don't know how well this works on Linux with Wine. I know games using the previous version worked, but will this be any different.
Thanks again for continuing the work on this wonderful engine.
Sincerely,
Cheez26
https://haroldo-ok.itch.io/pocket-platformer-to-sms
Low and behold, the wait is (almost) over, a PP-to-SMS converter. Internally, it uses haroldo-ok's previous project Pocket Platformer Exporter, which just exports JSON and tiles; however, it seem like wish for a platformer tool for retro consoles is pretty much coming true.
Anyhow, go check it out and give it a test drive. Be sure to report bugs on the github that is linked on the PP-to-SMS converter itch page ting.
https://forums.atariage.com/topic/354932-pocket-platformer-on-the-sega-master-sy...
Just a quick note that due to the recent announcement of THE400 Mini as well as my recent interest in learning actual programming languages such as BASIC, I might as well include the Atari 8-bit Famsquad (including the Atari 5200) and the ZX Spectrum into my repitoire of what I can think of for this exporter. I'm very glad I was able to introduce the Pocket Platformer tool to you, senor haroldo-ok. Maybe someday, I'll make a game for the Speccy or even the Sega Master System or even the Genesis/MegaDrive.
We'll see though. We'll see.
Yes, this is legit. No April Fool gags here. I'm actually working on something until mid-spring. This isn't a FAWM entry either in case if you couldn't tell.
Anyway, I plan on making it a cheap, noisy breakcore album akin to Nasenbluten and Passenger of Shit. It's also gonna be made with a piece of software called SunVox, which is actually really awesome and free.
Anyway, wish me luck. If I lose track or interest in my album project, I'll release the resulting tracks, no matter how many come out of it.
I also made this thread to demonstrate a way to talk about your non-Bitsy projects.
[edit] I've realized that this is a tall order for myself. Sorry.