Da.
Chiaki Matsuda
Creator of
Recent community posts
Impressively polished for an alpha, and a solid core gameplay loop.
Some loose observations:
- A settings menu for things like sound volume or CA would be nice, there’s already an awful lot of buttons on the home screen
- It would be helpful to have the little “right click to dismiss” icon on the help screen, you’ll quickly figure it out on your own, but the game already has it, might as well introduce players to it there
- There’s a lot of information on the help screen, might want to split it up in two and add some arrows to point at things? Especially since right now, some boxes are aligned properly, but some are in the opposite corner of where the thing they describe is.
- Monster presence, inn level and player level sort of look like progress bars but aren’t really, but do contain changing information and aren’t proper headings. They work, but it took a few ingame days to realize they’re not moving.
Overall I love it, this is just minor nitpicking.
I figured it’d be obvious from the context, but this is supposed to be a(nother) clue that Nathan doesn’t really understand what he’s talking about (yet). He’s basing his entire lecture on a single caffeine binge and half-remembered knowledge from from a decade ago, and so this simply slipped through.
The MC doesn’t spot it and can’t call it out, because at this point in the story, they haven’t cared enough (yet) to actually research what this convenient cover story is about (it’s not the only point in the story where you realize they’re a bit lazy).
The only person in the room who would know is Sarah, and she’s far too shy to bring it up, especially after Ethan derailed everything. (And afterwards, she and MC have… more urgent topics to discuss.)
The only time Nathan could bring up his mistake would be during the ending sequence, and there everyone involved again has more urgent issues to deal with.
If I ever get around to add more casual scenes between the various characters, this could be brought up, but with how far behind I already am with the already promised content… no promises.
- Your corruption must be over 70 and under 90
- You must have unlocked that character’s route:
- John is always unlocked
- For Nathan, talk to him about transitioning
- For Vin, do all her encounters until you unlocked the phone app
- Sarah’s route will come during one of the next few patches
- You to work on the tome on Saturday