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Charlie Murphy

98
Posts
6
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A member registered Oct 06, 2019 · View creator page →

Creator of

Recent community posts

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A jam game with destructible terrain? That, is impressive. Nice work!

Fun little game. Makes me think of a realtime version of that old Unix game, Gnome Robots? I can’t remember the exact name. Nice work, thanks for sharing your game.

This is a genius variation on the core gameplay look of Bomberman. I think this should win the contest, hands down. Extremely well done, and I enjoyed playing it.

Love the game, it reminds me of the old Line Rider flash game and your game is genuinely fun. Got some nice stunt jump moments. But, not sure about the use of the limitation. Nice work regardless!

Love the isometric perspective. This is a really fun game. Those bombs are troublemakers!

This was a lot of fun. I couldn’t make it past level 2, but I love the bounce mechanic on the lava, and “BE BRAVE” gave me the motivation to make that first jump. Good job guys. The main menu features were impressive too!

It took me a while to figure out how to build, but it was worth it! Nicely done. Having tons of turrets makes for very fun visuals.

Fun game, nice aesthetic, and difficult too! Reminds me of flash games from the 2000s. Moving fast between all the switches is a challenge I enjoyed.

I made a shelter of floor traps. No one could stop me. I had POWER beyond reckoning! (Great game, I enjoyed it thoroughly.)

Nice game. I enjoyed the shoot and recharge gameplay loop!

Fun game. I had trouble drawing circles and the game proved it :S

Nice game, I kept getting thwarted by the chicken though! :(

That’s our “easy to play, hard to master” level 🤣 glad you enjoyed our game!

I gave it another try, it worked! This game is insanely difficult for me, but very stylish. I feel like the green monster is the best starter, due to its attack power. The whole game has strong Pokemon vibes and that’s a good thing, I think. Thanks for going the extra mile and making a web build!

The graphics on this are amazing. Did you capture photographs of real paper and use those as the assets?

Along with that, great concept! Like others have said, some sound or music would have added to the atmosphere, but the game is still VERY stylish. Great job.

The concept is awesome, turning into a toy to fight other toys. A great premise for a Slay the Spire-like deck game. The drawings are high quality and cute! Sounds/music and animation leave something to be desired, so maybe that is something to focus on for next time.

This is a VERY fun and VERY polished game. Incredible. And the puzzles are fun to figure out, and they introduce concepts at a digestible rate. I give it 5 stars in everything. Good job.

This is a fun and stylish Where’s Waldo type game! I admit I couldn’t find the glasses. But, I chuckled quite a few times due to several things: the crocodile wearing the hat, Lenny’s face, the monkey in the teepee. All around great job!

I beat the game. I love this concept, great job! I searched for the secret but I always ran out of moves TT_TT Nice work!

I couldn’t run the game, because it said their should be a *.pck file along with the executable for this Godot game. If you can upload the *.pck, I will try again!

Gave me MAJOR wolfenstein 3D nostalgia. Very cool. The framerate got a bit chunky on level 2, i’m very curious what caused it. But other than that, great job!

Thank you! I’m honored that you would play it a 2nd time for the secrets!!

Heh heh, thank you for the suggestions! The QWOP gives independent movement to both oars, but in retrospect I should have allowed WASD as an option :^D

Thank you!

Thank you!

Heh heh, thank you! I was inspired by the brain-bending movement in UFO 50‘s Mooncat, and I’m glad it added to the experience!

Thanks!! You’re certainly right about the music, I’ll pay more attention to audio my next time around.

You’re right, audio isn’t my strong suit but I’ll pay more attention to it next time. Thanks!

Thank you! I’ll learn how to do fullscreen for my next one, thank you for the suggestion!

Ahh thank you! I was aiming for a nostalgic, “old Flash game” feel, so that is good to hear!

Thank you!!

I gave it one last shot, this time spamming Left Click to skip the dialogue. And it worked! Beautiful game with a beautiful story. I’m sad that this won’t get many plays because it doesn’t have a web version, but you guys outdid yourselves. Awesome job. Shocking that you made this in only 3 days.

I tried again just now, same result. I’m not sure tbh. Sometimes the last dialogue box doesn’t want to close :’^D Maybe that is affecting the next cutscene. I’m honestly not sure

I’ll wait for someone else to play and see if they have a similar experience!

I beat the game :) The graffiti messages on the wall made it kinda cinematic. Cool stuff!

I love the art style. Papercraft enemies and characters was a great idea. The game froze on me after the first battle, but it’s probably because I tried to run on Linux using Wine. So, I can’t give an honest rating since it was probably a technical issue on my end.

As far as graphical style goes, you’ve got an amazing thing here. I would recommend some visual effects during the battle so it’s easier to see what the enemies are doing. But great job in the allotted time of the jam!

Ok, eventually i did get softlocked. I am in love with the aesthetic of this game, though. Here’s where I got froze: screenshot

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Oh my god. This is gorgeous. But, for some reason I get soft-locked at the end of the first dialogue. I really want to play the rest of it, because it looks so good. Here’s where I get stuck: — NEVERMIND, sorry I just tried and didn’t realize I had to start controlling the characters. I’ll play the rest :)

Made it to 2725. Love the art style, but the gameplay could benefit from some extra spice or variety. Still, nice job in the allotted time!

I tried to interact with those question marks, but it kept saying “not ready yet” or something similar. So I ended with 0 secrets collected unfortunately