Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Chipper Deer Studio

11
Posts
2
Followers
1
Following
A member registered Feb 21, 2020 · View creator page →

Creator of

Recent community posts

I very much liked the game overall, it was phenomenally polished and a great self-contained story.

I know it seems like an inconsequential detail, but I genuinely was glad that there was an elevator and also a story reason as to why the character didn't use it. If there was just the elevator there but you couldn't interact with it, or no elevator at all in a six story building, I would have been thinking about that the entire play-through.

Like others have mentioned, the field of vision changing and the sound design when in a panic really brought me into it as a player. I was honestly worried that I would have to go back up after taking the picture, because I was thinking to myself "Well what if my phone put the wrong timestamp on this picture and I didn't actually take it this morning."

I think this is a perfect little look into a small window of someones life and seeing their struggles. Struggles that an average passerby, coworker, or friend wouldn't normally see or often even consider.

I really enjoyed the art style, it felt like jumping through someones mixed media art piece . I especially liked the use of parallax for the foreground, it looked really good. 

It took me an embarrassingly long time to realize there was a double-jump, but as soon as I did it was much easier to collect things. Spending time just jumping around/falling down to a nice musical score while periodically getting insight by way of the dialog and the character descriptions was very pleasant.

This game has a "get a cup of tea and take some time to enjoy it" vibe if that makes sense. It was very well done.

Very good story. Mechanically, and speaking vaguely not to spoil anything for future players, I really liked how the lantern worked.

Just joined your discord as ChipperDeerStudio#9621. Thanks for hosting the jam!

Hello! It's just me, I'm a solo developer.

Yeah, the original plan was for the Magic Missile to be stopped by walls, but I could not get the collision right for some reason. After putting a little time into it, I decided to put that on the back burner to clean some other things up. Then, like always, I ran out of time in the jam before I could go back and fix it! Thank you for the feedback though! I appreciate you playing.

Thanks! Glad you enjoyed it.

Fantastic idea for the theme. I agree with the other comment about checkpoints, but overall it wasnt too much of a problem. I just had to try harder not to die.

It took me a second to figure out I could kill the clones myself and they stayed in the air, but I really liked this concept. Simple controls but a whole lot you can do with them.

I really enjoyed all the challenges to complete, they give a nice goal to figure out and try to do. Great job.

Thank you! If you position your ghost half way between the cliffs over the spikes, you should be able to hop on its head and then hop to the other side.