Gameplay felt kinda clunky and I didn't particularly care for how the character moved but was a very interesting idea which I liked a lot
Chloe Grables
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The movement felt a little weird, I found the shoot jump very inconsistent to use and the enemies didn't seem to take any damage because the gun didn't visibly harm them in any way. It would be hypocritical to complain about enemies blending into the background given that's what my game is about but it did make the shooting aspect a little difficult given I had no clue where to aim half the time. Don't be disheartened tho, you clearly have bucketloads more programming skill than I do and I wish you all the best.
holy flip this is so good. Yet to unlock whatever the pentagram does but holy hell. I felt like, crazy immersed the entire time, probably moreso than most larger titles. I'm also very excited to dig into its more ARG like features such as the coordinates or the Underdungeon guy from the tree. Josyan is honestly one of my fav devs and I look forward to whatever he makes next.
10/10, brilliant.