Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Harvest Horizons Idle

The rough inital version of an idle game · By Ian Lomas

Feature Suggestion Sticky

A topic by Ian Lomas created Feb 21, 2024 Views: 316 Replies: 12
Viewing posts 1 to 10
Developer(+3)

Got an idea to improve the game? Post it here!

(+1)

I'd love to see other types of grain too and maybe fruits and vegetables!

Developer(+4)

Based on popularity I've got 2 possiable next releases in mind. "Foraging and Fishing" and "Mining and Smelting"!

Also thanks for the support <3  

(1 edit)

Great! Also I really like the relaxing effect this game has! Just the initial screen movement could be made more satisfying and slower!

i would love to see a full screen option

Maybe a way to sell multiple buildings? I'm trying to redo my setup, and it's taking forever selling each one individually.

Developer(+2)

You can disable sell confirmations in the options menu, that'll save you at least one click, I have plans for a sell hotkey as well, so it will eventually be a click and a key to sell.

(1 edit) (+1)

A sell hotkey would be great (I see it acknowledged by the dev as a reply to a different comment), Additionally, WASD to pan the camera please! Also, some way of placing multiple buildings- As you expand your area, it becomes more and more annoying trying to place them all to fill out the space... More importantly, it's time consuming- Which is kinda antithetical to an idle game. 

(+1)

I would love the ability to zoom out, it can get kind of annoying to be stuck at the same zoom, especially when you explore a lot of land. :)

maybe Blueprints? That would solve the multiple-building placement crisis. 

(+1)

1.) like NoaAldritt said: a faster way to build, and a faster way to sell would be huge, maybe if we could select columns and rows and fill them in, in bulk, the game would be much less tedious.

2.) Zoom would be awesome, 

3.) a counter somewhere to see total # of each building type currently on map, 

4.) i would appreciate to see stats when i click on a building:

ie. clicking on wheat at each irrigation level could show me the production rate per minute / hour, at that irrigation level.
farmer could show units of wheat harvested per minute, Market units sold per minute, Storage; total size of 1 wheat storage.

without stats, once we've expanded to a certain size it becomes extremely tedious to try and figure out what, and how many, we need next, or constantly play catch up, however bulk  construction would also fix this.

5.) information on what exactly earns prestige points would be cool.

:)

You can add some cataclysms. Maybe rain, drought, earthquake. Otherwise everything is too good. There are no problems. Some random bad situations are needed.

(1 edit)

Setting goals to prestige would be nice, not just getting the windmill. Because, after I prestige four or five times I can get five thousand wheat for the windmill pretty easily, then prestige again.