Hi thanks! As mentioned in the games description, I spend the most time on creating the weapons and the general gameplay than balancing and optimizing. But I had much fun on creating it (and even managed to create it) :) Thanks for playing!
ChrissWalters
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Big 'thanks' for your reply :) I had very much fun on programming them! It also was the biggest part in the jam for me. Sadly, as I wrote on the games Itchpage, topics as balancing and feedback were bit rushed or did not make it. The Barrel is a placeable object. Just use "spacebar" in a free spot (green). You can use "r" to change Front or Back placement position. Fake walls are the same.
Thanks for your reply :) Actually, there is a little particle system on a hit, but it is just a placeholder :S I am not very much into UEs Particle System at this point and there was not enough time to learn it for the jam :/ I had also a particle line in mind, so that you can see your shoot. But it got stock on the todos... Weapons was a big and time consumeing part of the jam and I really enjoyed programming them :)
Hi, very well done! Except from some glitches (fly through wall as bat, walk through gate as goblin) it isbe a nice prototype for a good game! Nice Story and the idea of getting killed to get new abilitys to move on is very cool :)
rate4rate https://itch.io/jam/gamedevtv-jam-2022/rate/1554390 ;)
No Problem. Pease consider reviewing my Game https://itch.io/jam/gamedevtv-jam-2022/rate/1554390 :)
Liked your Assets! For a little bit testing new stuff, it really looks nice. You really move forward with this.
Rate4Rate https://itch.io/jam/gamedevtv-jam-2022/rate/1554390 thx :)