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ChrissWalters

20
Posts
A member registered Aug 15, 2020 · View creator page →

Creator of

Recent community posts

Hi thanks! As mentioned in the games description, I spend the most time on creating the weapons and the general gameplay than balancing and optimizing. But I had much fun on creating it (and even managed to create it) :) Thanks for playing!

Thanks for your comment! Unfortunatelly I had more to do for my job, so my time table did not really worked out :/

Hi, I have to say, that I don't really know what to do. I walked over some bounceing speres but there was just a sound. POIs are a bit far appart. I lidend your sounddesign and atmosphere.
#rate4rate

refreshing Idea, design and balanceing are good for the short time, nice!

The button opend the trapdoor, but the gravestone did not fall.

yes, i expected it to happen,, but sadly, it did not work :S

(1 edit)

Hi, I really liked your work. My first impression were nice sound, nice graphics, cool mechanic. I just had some difficulties with the movemente for jumping and while "in air".

In Level 2, the tumbstone did not fall on the button, so I could not contiune playtesting. 

Overall: good work!


#rate4rate

My bad... it was a bug. I fixed it and upload a fixed file.

Big 'thanks' for your reply :) I had very much fun on programming them! It also was the biggest part in the jam for me. Sadly, as I wrote on the games Itchpage, topics as balancing and feedback were bit rushed or did not make it. The Barrel is a placeable object. Just use "spacebar" in a free spot (green). You can use "r" to change Front or Back placement position. Fake walls are the same.

Thanks for your reply :) Actually, there is a little particle system on a hit, but it is just a placeholder :S I am not very much into UEs Particle System at this point and there was not enough time to learn it for the jam :/ I had also a particle line in mind, so that you can see your shoot. But it got stock on the todos... Weapons was a big and time consumeing part of the jam and I really enjoyed programming them :) 

Hi, very well done! Except from some glitches (fly through wall as bat, walk through gate as goblin) it isbe a nice prototype for a good game! Nice Story and the idea of getting killed to get new abilitys to move on is very cool :)

rate4rate https://itch.io/jam/gamedevtv-jam-2022/rate/1554390 ;)

Thanks for your Comment :) After Death, I had planned to show Highscores but the UI and the functionality around it didn't make it in the game :/ Time was too short at the end :S

No Problem. Pease consider reviewing my Game https://itch.io/jam/gamedevtv-jam-2022/rate/1554390 :)

As you wrote, there is still some work to do. I liked your style, but sadly I hardly get the first enemy killed, because of very sensitiv and a bit unintuitive movement. But it is definitly sth to work on, keep going!

Rate4rate appreciated :)

Liked your Assets! For a little bit testing new stuff, it really looks nice. You really move forward with this. 

Rate4Rate https://itch.io/jam/gamedevtv-jam-2022/rate/1554390 thx :)

this one :)

go to YT, rewatch the stream. The say what to do. You can contact them 3 h from now via discord

Like for the game and humor :)

funny idea :)