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Chuepa

14
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1
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A member registered 31 days ago

Recent community posts

After each battle the text describing the battle result won't appear and it will stack until a text is forced like for example, a save point, talking to a npc, or interacting with anything that will create a text file, then the battle result will appear all at once pushing all the other text until it finish the battle result. Then the text will appear but not translated and using the original text.

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Hello again, I have another question, this time it is not related to the scroll text.

I have multiple endings on my game and some other thing that triggers a game over. I noticed that when I trigger a game over and then load from where I was before the game over, and choose another option instead of the one that triggers the game over, the not translated text start as if I choose the game over in the new instance and then it continues. When I turned off the plugin this didn't happen.

Also when a fight ends and I speak with someone after, the you were victorious and the exp plus lvl obtained will appear in the new conversation.

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I have tried with  new scroll text and it did work.

After testing again, I went to the scroll text  and copied it and pasted it making it appear twice, went to the CSV translated both and started the game. Now I see both scroll text being translated so I went back into the edit deleted the first one created a new csv file and all is good.


I really don't know what happened but opening that scroll text file in the game and editing it kind of worked.

Thanks for all the help. I will continue translating the 1000 rows I have left and run the whole protect to see if all works out but this might take some time.

Ok, I will try.

Even with all the other plugins tuned on I still get all the translation Except for the Scroll text, that is the only one I am having issues right now.

Hi, as I mentioned above, even when I turn off all other plugins and only leave the one you made, I get the same results. I can see all the translations work except for the scroll text. That VisuMZ Option is always disabled on my end since it does mess with the translation option to turn them on and off, so I am not using it.

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To answer your questions:

1. I am using MZ

2. The CSV file is huge with over 1730 lines, I can take multiple screenshots of it. The only one that is not being translates is the Text (s) atm.




Line 444 is the Text (S): it is not being translated, the next line (445) is a normal Text line and it is being properly translated as the rest of the file. Only the Text (S) is not.

3. As for the plugins I have tried turning them all off except for yours and I get the same result.


I removed the VisuMZ_1_OptionCore to allow the normal options to appear and be able to choose between languages and it works.

Sure give me like 10 minutes and Il show you the screenshoots.

No, I meant that it is not translating.

Hi, the scroll text is now on the .csv file but it wont grab the translation notes like the rest of the texts.

It did cut now, my font was on 26 and I increased to 28 and is it being cut at the same place. I just noticed that the font size I choose for the plugin was 28 also. This most probably is the cause.

Thanks!

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Plugin On



Plugin Off


For the other part the text is ok.

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Hi, I just tried again, I noticed that indeed the scroll text was extracted but there are 2 bugs that are still present.

1. The text now is long enough to be cut put by the background

2. The text that follow after the scroll text is getting superimposed with it.

I think I can edit my scroll text so it wont get cut out now with the plugin but for the text that comes after I will try a blank text then the actual text to see if that resolve the issue.

Hi I have a question regarding the scroll text:

I have a text (S) at the beginning of the game that basically narrates the plot of the game and is a Text (S) that scrolls itself up on the middle of the screen. Looks like the plugins is not looking at this text or I am missing something.  Let me know how to fix this, thanks!