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(2 edits)

To answer your questions:

1. I am using MZ

2. The CSV file is huge with over 1730 lines, I can take multiple screenshots of it. The only one that is not being translates is the Text (s) atm.




Line 444 is the Text (S): it is not being translated, the next line (445) is a normal Text line and it is being properly translated as the rest of the file. Only the Text (S) is not.

3. As for the plugins I have tried turning them all off except for yours and I get the same result.


I removed the VisuMZ_1_OptionCore to allow the normal options to appear and be able to choose between languages and it works.

(1 edit)

So I have this theory, it still translates, but the VisuMZ Option disabled the option to switch between languages, therefore you were stuck at the original language. Turning VisuMZ Option off enables the option again and now you can switch between languages and you can see it's translated.

If this is the case, the localization plugin doesn't have any issue, it's due to VisuMZ Option hiding the option for you to change languages. I can't make a compatible patch for VisuMZ Option because they obfuscated their code, but there's another way around this, which is to enable the plugin parameter Add Command To Title. Turn it to true, and players can change language via Scene Title instead. Tell me if it works.

Hi, as I mentioned above, even when I turn off all other plugins and only leave the one you made, I get the same results. I can see all the translations work except for the scroll text. That VisuMZ Option is always disabled on my end since it does mess with the translation option to turn them on and off, so I am not using it.

Even with all the other plugins tuned on I still get all the translation Except for the Scroll text, that is the only one I am having issues right now.

Hmm, I've just tested it on my side and it's still translating. Can you do this for me:
1. Create a new scroll text message (just for testing purpose). Write whatever you want in it.

2. Extract the text to CSV file

3. Don't touch the Original column, just write whatever you want to the rightful language columns

4. Playtest

Ok, I will try.

(1 edit)

I have tried with  new scroll text and it did work.

After testing again, I went to the scroll text  and copied it and pasted it making it appear twice, went to the CSV translated both and started the game. Now I see both scroll text being translated so I went back into the edit deleted the first one created a new csv file and all is good.


I really don't know what happened but opening that scroll text file in the game and editing it kind of worked.

Thanks for all the help. I will continue translating the 1000 rows I have left and run the whole protect to see if all works out but this might take some time.

(1 edit)

I'm glad it worked after all. My theory is you modified either in-editor text or content from the Original column, probably accidentally adding an extra space, maybe? Therefore, the plugin couldn't find they're the same text, so it didn't translate. 

Basically, the message inside the Original column has not to be touched. :D