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ciekuds

16
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A member registered Oct 11, 2020 · View creator page →

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Happy to be a part of this one ! 

No to czas na update grafy :D huehue 

Trzeba bedzie popracowac nad tym performancem bo w kazdej giereczce mamy ten problem, ze jak wrzucimy na itcha, to gdzies te lagi sie pojawia.

Słyszałem, że tak sie potrafi dziać na firefoxie. Może przesiadka na chroma cos poprawi?

Cool game :) fun and original concept. Pitty you had issues with uploading therefore evil invisible sprits invaded your game. Deadlines are cruel ^^. We also could't make last minutes changes so I feel you man. 

Nevertheless cool idea, love the sidescrollers. The controllers were a bit hard to get used to. 

Cool idea but a bit complex for a game jam I think. The fact that you need to know combination of spells "screams" the need for tutorial where you will introduce the need for each spell by propriet level design. 

Nevertheless cool idea. Reminds me of Invoker mechanics from Dota or mages from Magika. Good luck :) 

fun concept :D gj man 

It was so stressfull :D if this is how this job looks than great job :D 

Welcome to Jam community. Hope during next game jam you will have more time. 

Wave 27 - 208 enemies killed. 

Cool machanics and fun to play. Was glad to see the magnet dudes since they appeared about when I was thinking to myself that it would be nice to see some new challange :D 

Unfortunately it doesn't load for me.

I'm not really digging the wedding theme but the game was super fun to play.

Sounds were fitting and fun (it's a shame there weren't original content) 

Overall it was fun to play. 

I like how music speeds up when the game progresses. I kinda don't get why bird always eats everyone. And why we decide to just allow bird to eat entire population of the city just so we can survive. Grab some weapon and jump on this bird ! C'mon it's only a bird ! :D 

Anyway it was fun to play - would love for hook to be more dynamic so that single miss doesn't end you.

Nice music, cool graphics, but everything seemed to be kinda doing by itself. Would love for it to have more UI that tells player what will happen and forces him to anticipate more 

Game was fun to play and main character is likable. 

It is hard to create levels that are both interesting and challenging during 48h Jam. Cool thing was that game was definately not to hard but still I died couple of times. 

Tutorial was very clear, so when I saw a barrel it was obvious what to do.

Number 1 thing to fix - sinking time : "it was sooooooooo long" - critics opinion. 

Fun game. Unfortunatelly I'm not professional enough bee to not die after 3 encounters :P 

Would love to play more but for me it would require balance. 

Also would be cool to have some bees from the start - it would fit the theme more

Likes: 

- fun to be a bee :) 

- while playing I wanted to see more and had a will to explore

Unfortunatelly: 

- the fact that enemy bees dash at you while you dash makes it hard since I always received dmg when I tried to attack them. - Maybe it would be good to add invinsibility to player during dash ? 

- also I would suggest not mixing mouse and keybord controls - it was a bit distracting that I couldn't buy from store without letting go of keyboard. 

Hopefully comming after a Jam :)