Great concept! I really like the animations and idea of two characters with different abilities sharing the same body! Very nice work!
Play game
Duality's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2361 | 3.000 | 3.000 |
Overall | #2703 | 2.722 | 2.722 |
Fun | #2728 | 2.533 | 2.533 |
Presentation | #2844 | 2.633 | 2.633 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The two mages are Joined Together in the same body.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is an interesting concept. I laughed when I heard the scream on the fall. That was pretty cool. The combinations are a little tricky to pull off and I noticed the basic attack is too high. It almost always misses the enemies. The most jarring thing though was the camera. I like that it shifts to give you a sense of direction but it's too abrupt and when you get it, the camera gets wacky.
Cool idea but a bit complex for a game jam I think. The fact that you need to know combination of spells "screams" the need for tutorial where you will introduce the need for each spell by propriet level design.
Nevertheless cool idea. Reminds me of Invoker mechanics from Dota or mages from Magika. Good luck :)
As mentioned, the move list being accessible in the game would have been helpful to start. I really like the control method for casting spells, reminded me of fighting games. If you keep working on this project, a little more difference between the two mages (e.g. more spells, or spells having different behavior rather than just not working) would be great. Fantastic animation!
Thank you for playing the game! I was going for exactly that feel of fighting games, glad that you felt that way! I wanted to apply more difference to the mages, but the time constraint really hit me like a truck. I'll implement more unique skills to each one as soon as I continue working on the game!
Ok, after figuring that up locked you in place, controlling and flying around was really fun! the other actions didn't really do anything for me. a mage with a fire punch, which didn't do any damage - that was weird. Neither did the other actions or were they meant for traversal?
really liked the fall though! I fell down through the very first hole, haha! nice that that was already possible and didn't reset the level until the final jump!
Thanks for the feedback! I'm really glad that you enjoyed it! All the actions were meant for a purpose, but not every one of them served it... I'm not that experienced with programming as I'm with animation and music, so I really struggled to get everything working nicely, and it didn't really work that nicely... I hope to continue working on this project and make every move work as I intended them to... Anyways, thank you so much for playing the game and leaving a feedback, I really appreciate it!
I couldn't play very well, but I liked the idea and laughed a lot at the animation that came after the fall, I thought it was cool
The game is fun to control and move around in, I will say. As a suggestion, maybe the timer could be shorter so we can easily swap between each character and continue at a fixed pace instead of waiting. Bowser's Fury is a similar concept, with Fury Bowser coming out every so often to attack, and you can use his attacks to find more shines. If you have an Amiibo, you can summon Bowser at will. I thought of this game while playing and it seems like a good place to take inspiration from if you ever intend to continue working on the game.
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