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City Wizard Games

21
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A member registered Aug 28, 2016 · View creator page →

Creator of

Recent community posts

Fun idea! At first I couldn't believe that just mashing all the buttons worked, that was a cool concept. It was the first game that I replayed after losing which is a great sign! Online leaderboard is a nice touch.

I think taking out the minigames that require mouse would probably improve the experience - having to take my hands off the keyboard felt backwards because I was trying to mash buttons. Also at a certain point it felt bad because the hacker energy was decreasing faster than I could type, but I suppose the only other way to handle that is to make it go down even faster during minigames.

Very creative take on the basic flappy bird formula, it felt very engaging having to figure out your path as well as your height as you go. The art was also solid. Nice work!

I did get killed by a random (hornet?) that flew through one of the barriers which wasn't very fun because I didn't see it coming. Also it was a bit hard to guage the height needed to enter the barriers sometimes (which would probably need an indicator if you're about to fly into it or not on the barrier), as well as the position of things like the frogs jumping (maybe just a shadow underneath them would have helped).

Movement felt great, and the juice/feedback from shooting and breaking blocks felt pretty good. SFX/music was also strong!

The scoring system was a bit opaque, I wasn't sure what I should be doing exactly - like if shooting blocks gave me points or if I should just be trying to kill bugs or shoot TNT, needed more guidance there. Also the TNT seemed to kill me despite being pretty far away from it which was a bit of a buzzkill.

Liked the art, and it was fun chaos once everything got rolling!

I'm not sure what the UI was all about, energy didn't make sense to me and the items above didn't either. Also, the hitbox detection and feedback could've used some work, felt like I should have been hitting enemies when I wasn't.

Thanks!

Great little experience! Love the poetic dialog and the graphics and the strange setting - was an easy choice to keep playing and probably would have played for awhile.

Dang I was just 3 customers off from beating the second level. Super cool game! Love the idea of like a restaurant simulator but in this type of theme and being level-based, great work.

Music was great! I think I almost won, I dug up all the body parts except the last one

appreciate it!

yeah you somehow found some real bad ones that we never saw, especially the enemies not moving from their spawn point - sorry about that!

thanks!

Hi, nice game! The art all blended together really cleanly

Love it. Would love to see a leaderboard or something. Also my final figure compared to the perfect one would be cool to see.

Hi thanks for playing! Def not too late, but the game has evolved a LOT since this if you want to try out the new version I've only got it on Steam at the moment. If you'd like a straight up Windows build let me know and I can throw it on Google Drive. Would love for you to join the Discord too! Thanks again.

The animations at night time were really great. Concept was pretty cool too.

Great write-up. Interesting how far in-depth you think on this subject. It's an intimidating one for me - I'm also making a "battle-mage" game. I feel like the more I think about it, the less certain I am about balance and certain mechanics. But this post helped me organize some of those thoughts, so thank you.

Hey, downloaded the releases on github and it's not clear to me how to start the game up, is there another download link somewhere?

Hi, developer here - my name's Keith - thanks for trying out my game. I probably begged and pleaded for it. No shame. I'd like to turn this into something great (I mean of course, who wouldn't want that?) - and need help to do so. I only know so much about game design. So player feedback is probably the most important thing for the game to succeed.

Possible format:

1) What I liked about it
2) What I disliked about it
3) What could be added to make it a game I would buy/play
4) Bonus: What cool wizard spell/effect should be added?

Thanks. Love you.
Keith