Might've helped me conceptualize what romance even is
clayote
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Heads up, the Linux build worked til recently, but now that my distro doesn't ship a version 1.0 of libcrypto anymore, I get
./VillageMonsters: error while loading shared libraries: libcrypto.so.1.0.0: cannot open shared object file: No such file or directory
This seems like the sort of library you might want to bundle with the release?
Thanks for making this game!
When I press ESC, this happens
sanotehu@sanotehu-MS-7A31:~/LinItchLibrary/the-quiet-sleep 2$ ./nw [S_API FAIL] SteamAPI_Init() failed; connect to global user failed.[S_API FAIL] SteamAPI_Init() failed; connect to global user failed.chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490 fn(entity, ui); ^ TypeError: fn is not a function at chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490:13 at Function.m.each.m.forEach (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/underscore-min.js:5:2350) at Object.panelUiClick [as uiClick] (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17480:7) at World.handleTouch (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:1322:41) at Array.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:2541:20) at FunctionGroup.run (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:62:32) at HTMLCanvasElement.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:98:49) chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490 fn(entity, ui); ^ TypeError: fn is not a function at chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490:13 at Function.m.each.m.forEach (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/underscore-min.js:5:2350) at Object.panelUiClick [as uiClick] (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17480:7) at World.handleTouch (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:1322:41) at Array.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:2541:20) at FunctionGroup.run (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:62:32) at HTMLCanvasElement.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:98:49)
I have an experimental engine for games similar to the ones Maxis was making in the 90s. I'd like to implement a game with it, something SimEarth-like would be appropriate, but I'm not a designer. If you've got an appropriate design I'll implement it.
Here's an example of what the engine does: https://github.com/LogicalDash/LiSE/#getting-started
On Linux I'm having an issue where I can only turn so far in a given direction before my view snaps the other way unprompted. The weird thing is how inconsistent it is -- sometimes I can turn in three circles before it happens, other times not even half a turn. I think it may have to do with mouse acceleration??
On Linux, even though the mouse is locked to the game window, there's still a limit to how far I can turn in either direction. Very distracting.
There's a warning for photosensitive epilepsy that says to "immediately stop playing" and then the logo that you see right after that has flashing colors. You should probably be a little more specific at least, like, "press alt+F4 now". But really, a prompt for "continue?" would be conscientious
I am playing with an 8bitdo SN30 Pro, which has the same button labels as a Super Nintendo controller, incidentally also those of the Switch.
It can emulate an Xbox 360 controller, and therefore works just fine with the game, but the graphics for the buttons don't match what I have to press.
It's not that big a deal really, but would you mind adding the graphics for Switch buttons?