Not really, it's just annoying.
Thank you for making Spinnortality!
This is a pretty minor bug in the Linux build, all told.
Sometimes, when I launch Spinnortality with certain other apps' windows open, Spinnortality will appear in the Cinnamon taskbar as a second window of those apps.
So far, this has happened with Freetube and Whatsie. I'm running both of those via Flatpak, if that makes a difference?
I'm on Linux Mint 21.3.
Yea, for my future planned events, I keep track of a point in time before which things are considered to have "really happened," and any change after that gets assigned to a "plan," just a set of changes really -- that way if things don't go the way the plan describes, I can cancel just that one plan, and just the parts that haven't happened yet.
Heads up, the Linux build worked til recently, but now that my distro doesn't ship a version 1.0 of libcrypto anymore, I get
./VillageMonsters: error while loading shared libraries: libcrypto.so.1.0.0: cannot open shared object file: No such file or directory
This seems like the sort of library you might want to bundle with the release?
Thanks for making this game!
When I press ESC, this happens
sanotehu@sanotehu-MS-7A31:~/LinItchLibrary/the-quiet-sleep 2$ ./nw [S_API FAIL] SteamAPI_Init() failed; connect to global user failed.[S_API FAIL] SteamAPI_Init() failed; connect to global user failed.chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490 fn(entity, ui); ^ TypeError: fn is not a function at chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490:13 at Function.m.each.m.forEach (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/underscore-min.js:5:2350) at Object.panelUiClick [as uiClick] (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17480:7) at World.handleTouch (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:1322:41) at Array.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:2541:20) at FunctionGroup.run (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:62:32) at HTMLCanvasElement.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:98:49) chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490 fn(entity, ui); ^ TypeError: fn is not a function at chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490:13 at Function.m.each.m.forEach (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/underscore-min.js:5:2350) at Object.panelUiClick [as uiClick] (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17480:7) at World.handleTouch (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:1322:41) at Array.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:2541:20) at FunctionGroup.run (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:62:32) at HTMLCanvasElement.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:98:49)
I have an experimental engine for games similar to the ones Maxis was making in the 90s. I'd like to implement a game with it, something SimEarth-like would be appropriate, but I'm not a designer. If you've got an appropriate design I'll implement it.
Here's an example of what the engine does: https://github.com/LogicalDash/LiSE/#getting-started
On Linux I'm having an issue where I can only turn so far in a given direction before my view snaps the other way unprompted. The weird thing is how inconsistent it is -- sometimes I can turn in three circles before it happens, other times not even half a turn. I think it may have to do with mouse acceleration??
On Linux, even though the mouse is locked to the game window, there's still a limit to how far I can turn in either direction. Very distracting.
There's a warning for photosensitive epilepsy that says to "immediately stop playing" and then the logo that you see right after that has flashing colors. You should probably be a little more specific at least, like, "press alt+F4 now". But really, a prompt for "continue?" would be conscientious