On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Alex Cline

16
Posts
2
Topics
10
Followers
14
Following
A member registered Sep 06, 2015 · View creator page →

Creator of

Recent community posts

It's not actually a bug. I had some puzzle element ideas that would have taken multiple body parts away from the player, and I didn't want to have to punish the player too much with those elements. So I coded the goals to allow for sizes equal to or less than its own size.
Those ideas just didn't make it into the game though. 

I'm sorry to hear that it's not working for you. Downloading the build seems to work for me.
Be sure you're extracting the folder from the .zip file and then running the .exe file.
Otherwise I'm not sure what else the problem might be.

Thanks my dude!

We uploaded a webGL build and we're not sure why it's suck like that.
If you're interested in playing, I recommend downloading the Windows build.

(1 edit)

I wanted to try it while I was making it. I had a similar idea to slow time as well and see what each feels like.

Edit: Grammar

Check the read me :p

no u  

(1 edit)

Yeah, that's something that we had an issue with towards the project. I believe object pooling might have fixed the issue, but it was too late to implement it by the time I learned of it.

Edit: I'm glad you thought it was cool. Did you enjoy the strawberry space cows? :p

I love almost everything about the game, except for the controls. I don't know about anyone else. But Z is not what I think of for jump/select and X is not what I think of as shoot/cancel.

Other than that, it's great.

I love almost everything about the game, except for the controls. I don't know about anyone else. But Z is not what I think of for jump/select and X is not what I think of as shoot/cancel.

Other than that, it's great.

For me, it says 8am CST which would be 6am. Might wanna double check that.

Where that theme at???

I have to say I think this is definitely one of my favorite games on this site I've played so far. A solid 90 cows out of the herd of 100.

I think my favorite think about it is the menu. You create the menu to be a tutorial which is something I've never seen before and I think you executed it brilliantly.

I think the one think that could be better would be the length. I wish it was a little longer. However I know in the description it says this was for an assignment so it is understandable.

Great job. I look forward to playing your games in the future!

Awesome!

Thanks man!

Hey guys,

I've never done a jam before so I don't know if there's a delay or something for Jams going onto the calendar, but mine isn't there as of me posting this. I have the published box checked and the unlisted box unchecked.

I feel this game was excellent. I give it 85 cows out of the herd of 100.

The art, sound, and the fact that one had to click to advance the story where blended seamlessly to create the dystopian fantasy.

The character's turning to face me when speaking to me was a nice touch. The fact that they said "you" instead of a different pronoun or a name was a great design choice as well; making me feel like I was the one they were taking to.

I legitimately felt terrified every time there was a knock on the door, with the uncertainty of what was to come.

I loved your use of design by subtraction. The only think I would have done differently would be to add a little background noise; like wind or something similar. The silence was a bit much sometimes.

WARNING: SPOILERS AHEAD!

After my ending; with Annie, Jakob, and the couple dead, I felt terrible as I caused their deaths.

The picture that accompanied the text scroll at the end was killer, really hammering away the isolation and desire that would be in a post-apocalypse.

Great job on this game! Keep it up!!