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Clockwork Figure

35
Posts
4
Followers
10
Following
A member registered Jun 13, 2022 · View creator page →

Creator of

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Review:
Interesting, unique and compelling inventory and item sound effects that offer many design choices. Perfect for a survival, crafting, or adventure title- sounds are well-balanced and consistent, while providing a good variety as well. 5-Star! Thank you!

Really nice usage of your Unity tools, and the laundry experience was very fun! I loved the particle effects! I could spend a while just doing that. Good job. :)

Very emotional. Thank you.

I love your game Mike!

I loved it! Bathroom visits were very satisfying. :3

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Review:

This is an excellent, high value pack which allows you to simulate many different types of water sounds, in modern environments or other ones as well. The sounds are of high quality and variety, offering very good value.

The realism and consistency will definitely add immersion to your game. I've used a number of these to give life to my props. Thank you.

Review:

This extremely reasonably priced sound pack will enable you to do whatever you want to do with an RPG, or other open world game.

Actions, footsteps, battle, crafting, water, fire, magic, you really get it all. The price is great and the sounds are quality. If you are a new dev, pick this up now, it will speed you up!

Thank you.

Another great sound pack, lots of sounds at a very reasonable price. Can be used to simulate a variety of objects, devices or machines. Well organized and good naming convention as well. Thank you.

Nice.

Nice work.

Thanks man!!

An absolutely awesome game with cool physical systems. Very well made, ambient visuals, and a superb soundtrack. Just a professional game. Good job.

Hue hue hue :D

Cool man!! I'm sorry in hindsight if my reply came off the wrong way. The books have a good method that sped me through theory in a sequential way without too much extra headache, and I thought it could save you time was all. As always good luck with it and thanks for your attention on the project.

Ha, yeah.. That's.. not really what's in there.. which is why I suggested it. Good luck though.

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Saw your post on your Patreon- if that's what you are working on at the moment, I recommend Berklee Music Theory books 1 and 2. Very straightforward approach that's not cart before the horse like lots of theory approaches. Once you have a good sense of diatonics with the major scale as the origin of everything, you can take that Nobuo piece for example and try to chart the harmonic changes based on the root motion, very easy. It's a good way to work through what he's saying as part of your transcription exercises. :) Good luck, theory is always helpful, it was for me anyway.

Whatever doesn't break..!

Wow, cool to see you're still checking. I took some off from the title to learn more about Unity. Just a few small changes in this build, more of some minor changes with the player controller is all. Don't expect too much! :D But more to come later.

Quality fun.

Thank you for the link, I'll check it out. Stay in touch!

Got it, thanks. I think that will something that will have to be looked at and tested as time goes on.  If it keeps happening down the road, maybe I could see a video.  I keep refining the player controller, that's something I keep looking at.

Sure, that would be great. I used Audacity to generally blunt those sounds already, cut the treble and a few other things. They were from a free pack and were pretty sharply loud to begin with even :D Suggestions would be great whenever you like.  Even so, those sounds are probably just placeholders for now.

Hey! Thanks a lot for your feedback. You've got some good music on your page as well.

You tried both? Awesome! It's a work in progress and I'm still learning Unity. Movement's important to me. Is it "jittery" for you? Unity is famous for that and I'm trying to limit that little by little as I go. Or do you mean the sensitivity is low/mouse doesn't move much?

I use a pretty low sensitivity, especially when creating, it helps with precision. It could be due to that. Eventually I'll have a mouse sensitivity slider.

Which SFX, the weather sounds, or the combat bonks? And yes I could! Balancing the volume and intensity of the sounds is a long term goal.

Thanks again!

Thanks for the follow, despite the fact that I don't have any content out yet. :)

I'll have to check out your games!

You did it, you made the 32x32 sheet! I bought it. More great design work from you. Thanks!!

Sounds good, you're welcome.

I didn't know where to respond, but thank you for the follow!

Would it be at all possible to get a 32x32 version included as well? Do you have some wizardry to do this without blur? I could do so myself but the result may not be ideal. I work in RPG Maker, and our icons are 32x32.  O_O

Pack looks great by the way, as does all your work.

!!  Thank you, you're so welcome, and I'm glad it could have such a positive effect!! Very happy to read.

You take care.

I loved it!! 

The title screens UI design felt snappy and nice, and I enjoyed the A/V effects there. 

Regarding the main game content and dialogs, wow just wow. I'm proud of you for dealing with whatever's going on by creating a whole game and expressing your thoughts on various things.  I don't know where people are saying things like that (though I have heard similar comments before), but if that's what they're doing, they're obviously kids or very very unwell.  And if they're not kids... they're very unwell.

Regarding the "violent" second part of the game, it's probably rather ironic that people who coalesce into mass-hate mobs online and make comments like some of the ones in the game, somehow don't consider that to be extreme verbal violence. Which it is.  Which may even lead to harmful events in the real world. Yeah, there's a point at which disagreeing or being critical of someone, actually becomes violent mass cyberbullying. And that's not ok. It was hard to read some of that content.

I really liked the AI art examples you've created! You kept good control of the character while doing so. I use some AI character art in my game- I think it's a great option for a solo developer working in RPG maker, so you don't have to just have RTP chargen portraits for everything. If you can keep style and form control over your characters when you do it.

The combat section was a blast to play! The mechanics were cool, looked awesome, and honestly I was unexpectedly laughing out loud just watching the sad forum dwellers explode with red "BAN" text, hahahahaha... that was hilarious man.  Also, earlier in the game, the tongue-in-cheek comment about furries was a nice touch, I laughed at that moment too. If you're in the rpg maker space, and you're not lighthearted enough to where you can't joke about the obvious, ever present community stereotypes, well, lighten up :D

Anyway man I enjoyed the experience, thanks for the content you put out, it keeps me motivated to continue working on my game, and you've made some really cool effects in the engine. Don't sweat whatever's going on, just live your life, take a walk, enjoy the sun, pray if you do, have a think, pet your cat, enjoy a vanilla milkshake. You know. Things normal people do. Not people on the train. :D

Warm regards

The sounds are good. Thank you.

Good job

Good fking job dude for real

Good health and best wishes :)

In addition, does your Tileset come with an RPG Maker Sample Project with the default/suggested passage settings already set up for the user, to make import and intended usage easy? Thank you.

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Played your game a few weeks ago, fast forward to today and I'm working very hard on designing in RPG Maker for the first time ever, with a bucket full of purchased plugins and assets in tow...
Thanks for creating a monster :P   :)
Great work on the game!