Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Built to Scale!View game page

Betray your King and build a wall meant to be scaled by the invading forces!
Submitted by Mira Gale — 59 minutes, 58 seconds before the deadline
Add to collection

Play game

Built to Scale!'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#10603.7593.759
Style#13193.7243.724
Overall#14553.5063.506
Enjoyment#24343.0343.034

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You built a wall that is meant to be scaled.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Would be keen to see bigger buttons for picking dialogue options, but overall liked the idea

Submitted(+1)

The narrative and dialogue options did a really excellent job of building up to the battle. I think with a bit more time to add some deeper mechanics and flair to the siege itself, this would be a wonderful package! Really nice job, well done!

Developer(+1)

Thank you!

Submitted(+1)

Interesting concept! I love secretly being the bad guy

Developer

Thank you!

Submitted(+1)

Nicely done pixel art and story! The strategy element is also really fun, like Tower Defense in reverse. 

Developer

Thank you so much!

Submitted(+1)

Really great concept I could definitely play something longer in this style, nice writing aswell.

Developer

Thank you so much!

Submitted(+1)

This was a super cool game and I enjoyed all the art and little character animations as well as the gameplay. It might help to make the dialog box a little darker/less see-through in order to help understand that there is dialog and where to click at the beginning. And seeing more of the characters that talk would be nice as well. But overall this was super fun and it was great to play through all the different gameplay parts. 

Developer

Thank you, I'm glad you liked it! Yeah, the characters where a very last-minute addition, I'd have put in more if I could.

Submitted(+1)

Love how the dialogue choices give you different options to build the wall with, extremely well done overall. 

Developer(+1)

Thank you, I really appreciate it!

Submitted(+1)

This is really cool! The dialogue was good! It can get kinda long for a jam game but I hope everyone reads it! I really liked destroying the wall I built lol. Awesome job!! :D

Developer(+1)

Thank you so much!

Submitted(+1)

I don't understand - how do I advance the dialogue at the start?

Developer

Should  be a button with text at the bottom right of the dialogue panel


Submitted(+1)

OK - maybe it was there and I just didn't see it, I'll look. I really want to know how the game turns out!

Submitted(+1)

Now that I've played the game, I really enjoyed it. I might even play it again to see what other choices would have done for the wall. Can you add more levels in the future?

Developer (1 edit)

Definitely might! I had great plans for more restrictions on how you build the wall, more events in the tile-acquiring section, and one of the folks on the team suggested multiple nights of raids with starting trust dropping every night!


Everyone but me had to bow out though so I had to cut a TON for scope, but such is life! I'm really happy to hear you liked it :)

Developer

I'd need to rewrite the entire thing from scratch though, this is easily the sloppiest code I've written in my life lmao

Submitted(+1)

Smart use of the game jam theme. I like that there's a story behind the gameplay, though the dialogues can be a bit lengthy

Developer

Thank you! And that's fair haha

(+1)

Props for the style! At first I was unsure where to click, and with such long dialogue I wonder if there isn't a way to both streamline what needs to be said, and make it more obvious when and where the player should click.

Developer

Thank you! Part of it was the limitations of the dialogue system I used (couldn't randomly generate parts of sentences, only entire dialogue panels), but mainly I'm just very verbose lol

Submitted(+1)

16 lost for a 3 trust. The concept is really good and merits to be pushed further ! On firefox it stay at a small scale and not fullscale but it was clearly playable. This game is full of personallity ! Congrats !

Developer(+1)

Thank you, that means a lot to me! I'm really happy with the end result :)


And yeah, Godot and Firefox interact in really finicky ways (and the back-end of this is the most radioactive pile of spaghetty code I've ever cooked up, lol,) so I needed to lock the screen size or else the GUI elements would go haywire.
And, well... I sorta made the entire game out of GUI elements, lmao.

Submitted(+1)

Really fun to play. I love the characters and story... We all know a Treachero, right? ;)

Developer(+1)

Thank you, I'm glad you like them! It was meant to be placeholder text, but our narrative designer had to drop out, so they stayed in. Glad my habit of making placeholder text that keeps the story flowing in my head paid off! :D

Submitted(+1)

Your art style was very creatative and fun to look at! I was a little confused at the beginning with how long the text was, I thought I was in a loop. Nice vision!

Developer

Thank you! The art style was exclusively hastily-thrown together (and sometimes edited) third-party assets, but I agree they're super cute - definitely going to be using the Minifolks sprites more often!