Would be keen to see bigger buttons for picking dialogue options, but overall liked the idea
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Built to Scale!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1060 | 3.759 | 3.759 |
Style | #1319 | 3.724 | 3.724 |
Overall | #1455 | 3.506 | 3.506 |
Enjoyment | #2434 | 3.034 | 3.034 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You built a wall that is meant to be scaled.
Development Time
(Optional) Please credit all assets you've used
See description for full credits!
Comments
The narrative and dialogue options did a really excellent job of building up to the battle. I think with a bit more time to add some deeper mechanics and flair to the siege itself, this would be a wonderful package! Really nice job, well done!
Nicely done pixel art and story! The strategy element is also really fun, like Tower Defense in reverse.
Really great concept I could definitely play something longer in this style, nice writing aswell.
This was a super cool game and I enjoyed all the art and little character animations as well as the gameplay. It might help to make the dialog box a little darker/less see-through in order to help understand that there is dialog and where to click at the beginning. And seeing more of the characters that talk would be nice as well. But overall this was super fun and it was great to play through all the different gameplay parts.
Love how the dialogue choices give you different options to build the wall with, extremely well done overall.
This is really cool! The dialogue was good! It can get kinda long for a jam game but I hope everyone reads it! I really liked destroying the wall I built lol. Awesome job!! :D
Definitely might! I had great plans for more restrictions on how you build the wall, more events in the tile-acquiring section, and one of the folks on the team suggested multiple nights of raids with starting trust dropping every night!
Everyone but me had to bow out though so I had to cut a TON for scope, but such is life! I'm really happy to hear you liked it :)
Smart use of the game jam theme. I like that there's a story behind the gameplay, though the dialogues can be a bit lengthy
16 lost for a 3 trust. The concept is really good and merits to be pushed further ! On firefox it stay at a small scale and not fullscale but it was clearly playable. This game is full of personallity ! Congrats !
Thank you, that means a lot to me! I'm really happy with the end result :)
And yeah, Godot and Firefox interact in really finicky ways (and the back-end of this is the most radioactive pile of spaghetty code I've ever cooked up, lol,) so I needed to lock the screen size or else the GUI elements would go haywire.
And, well... I sorta made the entire game out of GUI elements, lmao.
Really fun to play. I love the characters and story... We all know a Treachero, right? ;)
Your art style was very creatative and fun to look at! I was a little confused at the beginning with how long the text was, I thought I was in a loop. Nice vision!
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