Nice art style, whenever I slipped off the edge though I fell forever!
coblyn
Creator of
Recent community posts
You've done well with the gameplay mechanics here, am I right in thinking the zombies are dropping stuff that infects you after awhile? Would be great to see you develop this further, adding juice to the shooting and damage and variations in environments and enemies. The theme of your game still comes across even in its whiteboxed state which is excellent. Well done!
Well done! There's a nice idea here and some charm with the colour changing slime. With a game called colour consequences it would have been fun to have moments where perhaps something bad happens depending on what colour you are or something but overall a nice little game, I enjoyed collecting as little as possible to see if I could still reach the end of the level with the tiniest amount of dominoes to jump to.
The levels escalate in difficulty which is nice to see but this could have done with a bit more polish, either leaning into the block look (Thomas Was Alone style) or finding/making some art and a few sound effects would really make a difference. I'd like to see what this team could do if they really went for it!
This is a really ambitious idea and like that it's a unique blend of exploration and games like Plague Inc. I think pairing with someone so one of you can do the art and the other the design/coding for future jams and projects to help make a more refined outcome. But it's excellent to see someone submitting a game that tries to do something a bit different, there's real potential with this idea and I think you should consider developing it further! Well done!
There's a lot of things to enjoy here, the mix of genres and overall quality is great. I felt a little to punished when I lost though, so perhaps more synergy with the two elements? Like the story goes in a different direction if I'm bad at the golf or something. Humour and escalation of difficulty/introduction of mechanics really well accomplished. Well done!
The idea of buttons being the cause and effect to navigate through a platformer is a solid idea. I think looking at games like This is the Only Level would be good to see how you can get the most out of a simple idea. The experiments with effects between levels don't always work but when they do adds a nice variety to the levels. Well done!
A small game based around you being sucked into a different world and the impact your actions have there has a lot of potential. A shame that this game doesn't really develop on that premise and there's AI/stock art when there's so many artists to collaborate with. A few choices and some original pieces would really give the project weight and its own flavour!
I think this is a real accomplishment. The shifting worlds mechanic becomes something I wanted to do as a player to see what was different in the other realm. There's a nice cohesion in style and it was fun to talk to ghosts. Yes it's not finished but I really like that you've managed to produce some dimension shifting puzzles in such a short period of time. Well done!
I think this is a real accomplishment. The shifting worlds mechanic becomes something I wanted to do as a player to see what was different in the other realm. There's a nice cohesion in style and it was fun to talk to ghosts. Yes it's not finished but I really like that you've managed to produce some dimension shifting puzzles in such a short period of time. Well done!
A small game based around you being sucked into a different world and the impact your actions have there has a lot of potential. A shame that this game doesn't really develop on that premise and there's AI/stock art when there's so many artists to collaborate with. A few choices and some original pieces would really give the project weight and its own flavour!
The idea of buttons being the cause and effect to navigate through a platformer is a solid idea. I think looking at games like This is the Only Level would be good to see how you can get the most out of a simple idea. The experiments with effects between levels don't always work but when they do adds a nice variety to the levels. Well done!
There's a lot of things to enjoy here, the mix of genres and overall quality is great. I felt a little to punished when I lost though, so perhaps more synergy with the two elements? Like the story goes in a different direction if I'm bad at the golf or something. Humour and escalation of difficulty/introduction of mechanics really well accomplished. Well done!
This is a really ambitious idea and like that it's a unique blend of exploration and games like Plague Inc. I think pairing with someone so one of you can do the art and the other the design/coding for future jams and projects to help make a more refined outcome. But it's excellent to see someone submitting a game that tries to do something a bit different, there's real potential with this idea and I think you should consider developing it further! Well done!
Well done on getting a game complete with a theme and that theme is CRIME. Perhaps not the most nuanced look at our justice system I've ever seen and it would have been great to see some art and sound in the game but managing to get to the second level on jumps alone and then casually pressing the space bar to realise I can shoot really made me laugh. Be great to see this team make a more polished project together!
Well done! There's a nice idea here and some charm with the colour changing slime. With a game called colour consequences it would have been fun to have moments where perhaps something bad happens depending on what colour you are or something but overall a nice little game, I enjoyed collecting as little as possible to see if I could still reach the end of the level with the tiniest amount of dominoes to jump to.