Happy to help :)
Colestia
Creator of
Recent community posts
Hey! There aren't any true jumpscares in the game, but there are a few creepy moments - it's mostly audio triggers that you set off while exploring the archive. If you're worried about that, you could maybe play with the sound off? You should still be able to complete the game without any in-game sound :) (might be a bit of a different vibe though haha)
Cheers for the feedback! Will definitely add a north sea route. It didn't make it into the first build because the current navigation system only cares about finding the shortest route. So with an open north sea route, all of the Suez Canal traffic immediately reroutes up through the arctic... Should be pretty straightforward to fix though :)
They're all public domain illustrations! Mostly from the British Library Flickr account. I also uploaded all the card image files here - feel free to use them for anything :)
Hey! Really sorry about that - this is a bug that happens on some Linux distros, and after a lot of testing I still haven't been able to figure out why...
The bug has something to do with the Ambient Occlusion effect, so one option is to disable that in the settings menu. The other option is to run the Steam version of the game on Linux (through Steam Play) - if you send me an email at colestia3@gmail.com, I'll send through a Steam key for you to try.
Otherwise I'm happy to organise a refund. Just let me know :)
Sorry again for the issue!
Of course! (I could definitely have tutorialized the acorn controls better, haha)
The basic idea is to direct an acorn into one of the patches of grass growing up through the ground. Interact with the acorn to start it falling, then hold the right mouse button and use AWSD to move the acorn around in the air. The little sigil on the ground shows you where the acorn is going to land. Hope that helps :)
A full utopia is possible! You just have to do the "right-click and drag" interaction on the little blocks coming off the side of the level. For example, you can connect the two nodes in the bottom left of the screen (time is managed in the name of efficiency + unpaid labour is fundamental for capitalism). I absolutely could have explained that mechanic better, haha.
Ahhhh - sorry about that! No idea what might have caused the bug...
It's not quite the same, but some people over on Steam have shared screenshots of what's in the room :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2108857305
https://steamcommunity.com/sharedfiles/filedetails/?id=2052353193